Man, this sucks...

1
So, tuesday is almost gone, and still no HLP. So i think maybe it´s time to start over, maybe open a modding forum somewhere...
I have lots of stuff i need advice about, and nowhere to do it.
Anyway, i´ll just leave here a bit of my latest passtime.

Presenting, my latest work:the "Triton Dynamics Shipyard"
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The cages on the left are for capship construction. The right structure is the fighter launch bay, and the 2 top and bottom launch pads are for transports and supply drop-off.
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In this last pic, i took out the "cages", just as an option. The thing is, each of those cages is 1500 poly in size, 3000 if triangulized. And since the rest of the model is over 6000 poly triangulized, it goes up to about 10.000 if i keep them. I´m thinking of making a less detailed cage, to drop the poly count.
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Comments?
:!exclaim: :!exclaim:
Last edited by Swamp_Thing on Tue Oct 19, 2004 11:38 pm, edited 1 time in total.
The creature of the black lagoon...

5
Lovely looking model, but the poly count is a bit high really.

I'd say, as you suggested, reducing those cages severely i npoly count, and looking at reducing polys on the main body as well, those satellite dishes look a bit poly-hungry for a start.

That said, the modelling is phenomenal, it's the FS2 engine that would probably have a problem with it :(
Check out my music on my YouTube channel :

https://www.youtube.com/user/PRDibble/videos

6
The original idea was something like this, i wanted to make the station in modules, with another module between those 2 there. But the poly count scared me into forgeting all about that, and going for the single module...
Maybe if FS_Open gets FS better, polycount wise, i might still use it as i first intended. But it depends on how much more polys we can put in the game without having it slow to a snail crawl...
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Obviouslly, it is still in the texturing phase, so it will still be a little while.
But i´m glad people like it.
:razz:
The creature of the black lagoon...

Re: Man, this sucks...

8
Swamp_Thing wrote:So i think maybe it´s time to start over, maybe open a modding forum somewhere...

Oh for petes sake... HLP isn't going to die, alright? The servers are back, we just can't use them yet. Will everyone just calm down about this and let the come back when its safe to?

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what he ^_^ said. if the servers have only just been rejigged they're hardly gonna let us loose on 'em straight away. Hey this is the games industry, ofcourse they're gonna miss the original dead-line!

As for the model, better without cages, but cool either way.

10
I really must do some testing and find out what slows FS down more, high poly-counts or big textures. I have a feeling that until/if Bobb gets the new texture system done, it's actually the textures that cause the slowdown. I suppose the only thing I can say is 'try it and see' ;)
Check out my music on my YouTube channel :

https://www.youtube.com/user/PRDibble/videos

13
@Goober

Uh, i WAS saving it for the internal forum first, but alas i´m growing impacient here. I have a few other goodies that i´m sitting on, for the moment.
But in due honesty, i kinda took the oportunity presented by HLP going down, and Rome:Total War coming up, to go on a short vacation... :razz:
But now that Rome has lost its begginer charm, i´m going back to work.
At least until i get Half Life2... Likewise, i don´t think anyone will be getting much work much done for a while anyway, once people get their hands on it aswell... But worry not, if it´s anything like Doom3, it´ll be over with in just a few hours!
:wink: :wink: :wink:

But i wish HLP would be up already, this is ridiculous...
:?
The creature of the black lagoon...
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