3
I'm pretty sure I know how to get them working... but not entirely. I've got one file that works perfectly and one that crashes on load.

Guess which one is for TI?
"I like the funny sounds of parrots squawking,"
- Jimmy Buffet

5
It's probably to do with the species thing, it's pretty complex, and needs certain entries in the sound table etc ;)
Check out my music on my YouTube channel :

https://www.youtube.com/user/PRDibble/videos

7
:sample table:

If it's an entirely new weapon, it will show up last in the list in FRED, (which means, if it's a fighter mounted weapon, it'll be behind the capship weapons, and not armable on a fighter from FRED) but it will be in-game. Just have the weapon in a normal weapons table, then take it out and put it in <name>-wep.tbm afterwards.

#Primary Weapons


$Name: @Terran Turret
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 2, 15, 2
@Laser Length: 10.0
@Laser Head Radius: 4.20
@Laser Tail Radius: 1.60
$Mass: 0.4
$Velocity: 275.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.0 ;; in seconds
$Damage: 35
$Armor Factor: 1.25
$Shield Factor: 0.85
$Subsystem Factor: 0.75
$Lifetime: 5.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 81 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Trail: NO ;; Trail cannot be set if Exhaust is set
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: Kayser_Impact
$Impact Explosion Radius: 5.0

#End

12
That bunghole Solatar from who left and lurked around HLP for awhile.

Grown up a bit and decided to come back a little... :D

EDIT: You seem to know a bit too much, as "Kerrigan" is my last name...hmm... :wink:

14
Hmm, Phantyr is 3 hours away in Nashville and Moonsword is somewhere in Georgia. There seems to a growing concentration of us in the South.:)
My first Armageddon has died.

2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
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