7
by Phantyr Keridan
Bazooka Fodder
:sample table:
If it's an entirely new weapon, it will show up last in the list in FRED, (which means, if it's a fighter mounted weapon, it'll be behind the capship weapons, and not armable on a fighter from FRED) but it will be in-game. Just have the weapon in a normal weapons table, then take it out and put it in <name>-wep.tbm afterwards.
#Primary Weapons
$Name: @Terran Turret
$Model File: none
@Laser Bitmap: laserglow03
@Laser Glow: 2_laserglow03
@Laser Color: 20, 150, 20
@Laser Color2: 2, 15, 2
@Laser Length: 10.0
@Laser Head Radius: 4.20
@Laser Tail Radius: 1.60
$Mass: 0.4
$Velocity: 275.0 ;; speed of the weapon (initially) -- may or may not change
$Fire Wait: 1.0 ;; in seconds
$Damage: 35
$Armor Factor: 1.25
$Shield Factor: 0.85
$Subsystem Factor: 0.75
$Lifetime: 5.0
$Energy Consumed: 0.30 ;; Energy used when fired
$Cargo Size: 0.0 ;; Amount of space taken up in weapon cargo
$Homing: NO
$LaunchSnd: 110 ;; The sound it makes when fired
$ImpactSnd: 81 ;; The sound it makes when it hits something
$Flags: ("Big Ship")
$Trail: NO ;; Trail cannot be set if Exhaust is set
$Icon: icongun03
$Anim: LoadGun02
$Impact Explosion: Kayser_Impact
$Impact Explosion Radius: 5.0
#End