93
I dunno why, but slice messes up when I use it - I always end up with about six or seven polies on the sliced edge when I extrude it inwards - tis weird.
TI - Coming in 2011 - Promise!

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
96
sadly i wont be able to use tmy hecate
or that sobek
my computer is a real wimp. i got like, 256MB RAM, and nothing else. i need more...
BTW, ~6000 polys is hardly anything for a high-detail cutscene, and laughingly low for a 'movie'. for a really good cutscene, try on the order of 12000, IMO. the filesize is mainly affected by the length of hte movie and the attachments and the resolution, more than wahts in it.


BTW, ~6000 polys is hardly anything for a high-detail cutscene, and laughingly low for a 'movie'. for a really good cutscene, try on the order of 12000, IMO. the filesize is mainly affected by the length of hte movie and the attachments and the resolution, more than wahts in it.
97
Give me some credit, I may not have much in the way of 1337 skillz, but I know operative parameters for stuff. :geez:liberator wrote:completely useless for realtime(right now, but in a few years? unrealengine3 anyone?) but perfect for rendering medium resolution cinematics. For something hi-res like film work or tv you'd probably need to double that at least.
My first Armageddon has died.
2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
2005.11.25 06:22:57 combat Your Tachyon Beam Laser I perfectly strikes Ruined Stargate, wrecking for
733.8 damage.
98
Just weld back together to remove unnecessary polys.Black Wolf wrote:I dunno why, but slice messes up when I use it - I always end up with about six or seven polies on the sliced edge when I extrude it inwards - tis weird.
NB: tv / movie quality cgi modes use hundreds of thousands to millions of polys per model. Scenes in full on cgi like Finding Nemo contain several hundred million polygons. The last scene I rendered - and it was still a very simple animation, 30 second pan and zoom with video post - had around 150,000 polygons (thanks largely to a greebled object, in all honesty).
100
Nicely... though it does highlight an issue with the Sobek...
Does anyone else think that red gassy texture was just some V Artist on a Monday Morning/Friday afternoon going "Meh!"? I mean, look at it. It doesn't even look like a hull covering. It doesn't look like anything. I mean, you can say it's all about making the Sobek look alien or something, but that's just illogical in my opinion.
Not much you can really do about it without breaking canon though I guess... Praps Lightspeed'll make an attempt when he redoes these texs though.
Does anyone else think that red gassy texture was just some V Artist on a Monday Morning/Friday afternoon going "Meh!"? I mean, look at it. It doesn't even look like a hull covering. It doesn't look like anything. I mean, you can say it's all about making the Sobek look alien or something, but that's just illogical in my opinion.
Not much you can really do about it without breaking canon though I guess... Praps Lightspeed'll make an attempt when he redoes these texs though.
TI - Coming in 2011 - Promise!

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T

"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T