46
Swamp_Thing wrote:The Hounds of the Baskervilles
I personally prefer The Sign of Four but that might be because in some unfathomable way I've managed to develop a crush on Miss Mary Morstan :D


Grim : In TS goto file>preferences and check your texture path. If that isn't pointing to the folder you've got the FS textures in that could be the problem.

48
karajorma wrote:Grim : In TS goto file>preferences and check your texture path. If that isn't pointing to the folder you've got the FS textures in that could be the problem.
YAY!!! thats it i think...

51
Self illuminating... Use a greyscale of the map with lighter areas for lighter parts... you can do the same thing for self opacity, but for that, you only need to use the same map twice...

54
holy CRAP!
its........its....so pretty! So ub3r! so......sweet!!!!!!!!!!

My only complaint is that the antennas on hte side make it look strange and a bit un-canonish, but thats just pesonal preference ;)

*really wishes he had a seal of approval right now :P

55
Hippo wrote:Self illuminating... Use a greyscale of the map with lighter areas for lighter parts... you can do the same thing for self opacity, but for that, you only need to use the same map twice...
I know how to do that, but the maps never cast light onto things for me...

Wait... why greyscale for an illumination? What if it's blue light?

56
[smug]and wait till you see what i did to the bottom...[/smug]

you know how most of the bottom of hte hecate is that greyish color? well, i made an indentation along the entire bottom. its got a belly! :razz: lol.

it sits at *gulp* 4072 faces (turrets, triangulated, everything), but i htink i can pull that off becasue:
A: you rarely/never see more than 1 hecate in a single mission.
B: the hecate only makes an appearance in what, 4 missions of FS2? and in one of them, you dont even need to notice it (the pheonicia)
C: its a rather large destroyer, so i think the fact that its like, 5X bigger than the fenris at 2/3 the polycount, i can say i did pretty well. (yes, VA, that was a wise-crack at you :wink: )
D: its cool enough that i think most people could stand the polycount anywayz :wink:

however, subsystems, blown-up stuff, etc isnt there yet. i plan to make each of the 'wings' a seperate subsystem that wou can blow away... :badgrin:

and the side antennae are kinda supposed to put you off a second. but i think it fits a C3 vessel nicely.

[edit] and yes, there IS a nameplate... :)

58
No. I know how to do glow maps. I want my glow maps to emit light, though. Light that will shine on the side of the vessel when it's enabled. Like Luminosity...


I know how to do all that other stuff you guys are suggesting. I just wanted the blue streaks on my Kisou's glowmaps to shine a blue glow onto the raised areas of the ship...

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