I gave the code a quick look and this should only take about 10-15 minutes to get working and tested with only a few changes. I've got a little birthday thing to do today and then I'm going to start adding all of my code from the recent test builds to CVS. After that I'll get to work on this.Ideally the flag would be in the weapons table in the particle spew tab
EDIT: Done! It's not in CVS yet though. I edited Maxim_Particle that I was using to test the EFFs and made the black transparent on a few frames. Worked ok but I noticed that only one frame (the first) was ever shown. Looking at the code that tells it what frame to render it was using the wrong logic. It was only calculating the frame if the number of frames was less than 1 rather than greater. Going through CVS it looks like it's always been that way. Also had to change the math to pick frames since that was freaky but it's pretty random in the frames it plays now.