For the record, my preferences follow Aldo's for the most part where it comes to technology - I think low tech is a lot more interesting, and easier to identify with/understand, from the players POV.
The differences I have are mostly related to aliens and intersystem FTL - Intersystem might be useful, but perhaps as a very limited thing, possibly only available to one faction, probably only going to a few relatively close stars.
As for aliens, I like the ability to have a wildcard - potentially, they can be a totally unique entity, with technology and motivations entirely separate and distinct from those of the humans. That can be useful. They wouldn't need to conform to any cliches (No need to make them great destroyers, or cosmic watchdogs, or super intelligent benevolent entities or whatever - they certainly don't need to be the catalyst that unites old enemies), but just having them increases storyline potential by a massive amount IMO.
I think one of the things to consider is that nobody wants to play a rehash of FS2. The more we can differentiate this game from FS2 (while maintaining as many of the good qualities as we can, of course), the better, IMO, because it'll demonstrate the flexibility of the engine, and be more fun than a FS clone. After all, if people want 6 km beam wielding destroyers, they can play bearbaiting, no?
Of course, these are just my personal views. If this is going to be a collaborative effort (and as I understand the concept, it is) I'm very open to other ways of doing things.
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TI - Coming in 2011 - Promise!
"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T
"Everyone has to wear clothes, and if you don't, you get arrested!" - Mr. T