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In that case, before I do create a new Mantis report, I'm gonna test out if it works in this build.

Well, if fighters are in a wing, they won't have individual arrival/departure cues right? In that logic, how could it set the arrival cues to false on the individual fighters in a wing, if they have none? BTW, I already posted a bug report in Mantis (bug-530), about Multi-dock and wings, but you clo...

Goober, I'd like a little clarafication on something with the current state of Multi-dock. In the standard 2-ship docking (since Retail, even FS1) when 2 ships are docked together, one MUST have an arrival cue of "false", and the other either "true" or some expression that could be true. FRED automa...

SUCCESS!!! I've discovered the problem, and it tracks back to multi-dock. The new multi-dock control window in the ships editor in FRED 11/01 is FANTASTIC, however, some of the mission parsing was in a partially-implimented state for FRED 10/31. That made it incompatible with all previous and forthc...

OK, I'm getting some more weirdness. I haven't had the time to test out the FSO build, but I did just try out the FRED build. I was about to do some further work on a mission I'd started earlier, when I suddenly got error messages indicating that ships listed in certain events and departure/arrival ...

I mentioned this in the CVS thread in HLP, but that's unavailable ATM, so I reitterate it here. The latest CVS of FSO is giving me some weirdness. I was testing out a mission which works properly under 10/29, and suddently some ships have no warp effects. Its not like its just that the effect isn't ...

Those aren't rear horns Goob... in fact, they're part of the "sheath" coverings that are present even on the stock model. You just happen to get their edges highlighted by specular light.

Thanks all - i think Kas is right. I hunted down the very latest fred: http://dynamic.gamespy.com/~freespace/forums/showthread.php?s=&threadid=32771 and found it to not only work, but work much much better and faster than any fred has ever worked before on this machine. :D Unfortunately for me, thi...

Are you gonna include a turret for the flank beam cannons in those claw things, seen in the FS2 intro? You could put a turret there, but have the table file leaving it blank so not to break existing missions (make sure to make those turret submodels the last numbered as well). Are you gonna model th...

I know how to test it. Just take any model with a turret, make 6 firepoints for that turret that are noticeably apart, and then make a turret primary with a swarm of 6 and a 0 swarm delay and mount that weapon on the turret. Open FRED, place said ship, remove all weaponry from other turrets, give it...

(incidentally, FS can still only recognise 3 firing points per turret, so don't bother trying with more. ;) ) And again, thanks all. :) Um... have you ever looked through the old FS1 ships? The table entry for the Faustus actually has 4 slots (2 primary, 2 secondary) bound to a turret with only one...

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