#Ship Classes
$Name:		GTCv Ophion
$Short name:				Moscow
$Species:					Terran
	+Tech Description:		XSTR( "Heavy warship conceptualised to supercede the Deimos corvette as a frontline combatant.", -1 )
$end_multi_text
$POF file:					moscow.pof
$Detail distance:			(0, 1000, 3000)
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 20.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			400.0
$Expl outer rad:			2500.0
$Expl damage:				600.0
$Expl blast:				7000.0
$Expl Propagates:			YES 
$Shockwave Speed:			600.0 
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				100.0
$Max Oclk Speed:			15.0
$Max Weapon Eng:			100.0
$Hitpoints:					95000
$Flags:						( "corvette" "big damage" "in tech database" )
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time: 2000
$EngineSnd: 138 
$Closeup_pos: 0.0, 0.0, -1150
$Closeup_zoom: 0.5
$Score: 1000

$Subsystem: 	weapons, 			5, 0.0
$Subsystem: 	communication,			5, 0.0
$Subsystem: 	sensors, 			5, 0.0
$Subsystem: 	navigation, 			5, 0.0
$Subsystem: engine01, 5, 0.0
	$Engine Wash:	Default900
$Subsystem: engine02, 5, 0.0
	$Engine Wash:	Default900

$Subsystem: Turret01, 3.0, 3.0
	$Default PBanks: ( "MGreen#MultiPart" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret02, 3.0, 3.0
	$Default PBanks: ( "MGreen#MultiPart" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret03, 3.0, 3.0
	$Default PBanks: ( "MGreen#MultiPart" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret04, 3.0, 3.0
	$Default PBanks: ( "MGreen#MultiPart" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret05, 1.0, 1.0
	$Default PBanks: ( "Terran Turret" )
	$Flags:						( "check hull" )
$Subsystem: Turret06, 1.0, 1.0
	$Default PBanks: ( "AAAf")
	$Flags:						( "check hull" )
$Subsystem: Turret07, 1.0, 1.0
	$Default PBanks: ( "Terran Turret" )
	$Flags:						( "check hull" )
$Subsystem: Turret08, 1.0, 1.0
	$Default PBanks: ( "AAAf")
	$Flags:						( "check hull" )
$Subsystem: Turret09, 1.0, 1.0
	$Default PBanks: ( "Terran Turret" )
	$Flags:						( "check hull" )
$Subsystem: Turret10, 1.0, 1.0
	$Default PBanks: ( "Terran Turret" )
	$Flags:						( "check hull" )
$Subsystem: Turret11, 1.0, 1.0
	$Default PBanks: ( "AAAf")
	$Flags:						( "check hull" )
$Subsystem: Turret12, 1.0, 1.0
	$Default PBanks: ( "AAAf")
	$Flags:						( "check hull" )
$Subsystem: Turret13, 1.0, 1.0
	$Default PBanks: ( "Terran Turret" )
	$Flags:						( "check hull" )
$Subsystem: Turret14, 1.0, 1.0
	$Default PBanks: ( "Terran Turret" )
	$Flags:						( "check hull" )
$Subsystem: Turret15, 3.0, 4.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,180,0
$Subsystem: Turret16, 3.0, 4.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret17, 3.0, 4.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret18, 3.0, 4.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,180,0
$Subsystem: Turret19, 3.0, 4.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret20, 3.0, 4.0
	$Default PBanks: ( "Standard Flak" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret21, 3.0, 4.0
	$Default SBanks: ( "Hornet" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,-90,0
$Subsystem: Turret22, 3.0, 4.0
	$Default SBanks: ( "Hornet" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" )
	$animation: triggered
	$type: initial
	+relative_angle:	70,90,0
$Subsystem: Turret23, 3.0, 3.0
	$Default PBanks: ( "MGreen#MultiPart" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,-90,0
$Subsystem: Turret24, 3.0, 3.0
	$Default PBanks: ( "MGreen#MultiPart" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,90,0
$Subsystem: Turret25, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,90,0
$Subsystem: Turret26, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,-90,0
$Subsystem: Turret27, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,-90,0
$Subsystem: Turret28, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,90,0
$Subsystem: Turret29, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret30, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,0,0
$Subsystem: Turret31, 2.0, 3.0
	$Default PBanks: ( "Terran Turret" )
	$Turret Base RotationSnd: 	252
	$Turret Gun RotationSnd: 	253
	$Turret BaseSnd Volume: 	1.0
	$Turret GunSnd Volume: 		1.0
	$Turret Reset Delay:		15000
	$Flags:						( "check hull" "reset when idle" "fire down normals" "fire on target")
	$animation: triggered
	$type: initial
	+relative_angle:	70,180,0
#End