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HELP! HTL is out to get me now!!!

Posted: Wed Jul 28, 2004 1:50 am
by Grimloq
the site where you d/l the media VPs isnt working. how can i get em?

[edit] and FS_OPEN wont work- theres no textures.

Posted: Wed Jul 28, 2004 9:28 am
by karajorma
The link would still work but with HLP down at the moment I can't figure out what it is.

What do you mean when you say that the textures don't work?

Posted: Wed Jul 28, 2004 9:42 pm
by Grimloq
well, when i go into the tech room, for the first 1/2 of a second, the textures appear, then they just dissapear and the ships turn into just this blackish-greyish color. the shine maps seem to work though, but theyre all i can see. it would be easier to talk about this with someone via IM...

Posted: Thu Jul 29, 2004 11:35 am
by karajorma
I think you should log on to HLP and report the bug. It sounds like a new one.

Posted: Thu Jul 29, 2004 11:41 pm
by Grimloq
well, actually, i think its not actually a bug, i think im doing something wrong. VA told me to do something with the SCP things, but i cant remember what it was... i think im forgetting something.

also, as for the link for the media VP, i have the link, but it is wierd... look for youself

[edit] go figure, NOW it works!

[edit] no, it doesnt, thats the wrong link... i fixed it now.

Posted: Fri Jul 30, 2004 11:09 am
by karajorma
The ZPack has been updated.

http://dynamic4.gamespy.com/~freespace/ ... media%20VP

Always go through the wiki page.

Posted: Sat Jul 31, 2004 2:09 am
by Grimloq
actually, i just got the link from VA, along with some detailed instructions. :) thx though. im downloading the VP as we speak...

Posted: Sat Jul 31, 2004 9:38 pm
by Grimloq
ok, ive fixed the 'bug' with the no textures (bad vid card drivers :razz: ) and i have the VP. the only problem NOW is that ive tried to add a few MODs, (GTD Raynor, GTDn Archangel, GTCa Warlock, and GTCv Nike, along with the archangels new weapons) and they mess up stuff... for example, all of a sudden, the volition bravos appears in the tech rom, and so does a bunch of other stuff that i didnt even know really existed. i have an idea in mind... ill try it...

[EDIT] it worked :)

but now, i have a different problem. i get to the level where you first see the knossos, and destroy that shivan cruiser, and on the briefing, it crashes and says 'cannot find (some file name here) icon', and the herc icon doesnt appear, and neither does any of the message's pictures. any idea why?

Posted: Sun Oct 10, 2004 9:16 pm
by liberator
I think it's filling up video memory, especially if you are using Lightspeed's animated glowmaps. I get the same error after a couple of missions most of the time. Between not being where this computer is most of the time, the CTDs with the "can't load weaponloader.gui" or sommat, and getting frustrated with it and doing something else, it's taken me almost a month to work my way through "The Aeos Affair". :shock:

Posted: Sun Oct 10, 2004 9:36 pm
by Flipside
Yep, it's a known problem, I think Goober and Taylor are working on it at the moment :)

Posted: Mon Oct 11, 2004 1:28 am
by Grimloq
well, whenever that happens, i just restart FS2 and it works peachy. so im not complaining... yet.

although sometimes, when a ship jumps in, it goes bonkers and i see some of the submodels before the ship is fully in normal space. whys that you think?

Posted: Mon Oct 11, 2004 1:44 am
by Taristin
Possibly your video card? What kind is it?

Posted: Mon Oct 11, 2004 2:08 am
by Grimloq
some GEforce thing. its kindaa old, though. and it never did that before a few days ago. wierd...

Posted: Mon Oct 11, 2004 3:08 am
by Hippo
you mean E-Geeforce, or Geeforce?

Posted: Tue Oct 12, 2004 6:36 pm
by Sel'drathirae
liberator wrote:I think it's filling up video memory, especially if you are using Lightspeed's animated glowmaps. I get the same error after a couple of missions most of the time. Between not being where this computer is most of the time, the CTDs with the "can't load weaponloader.gui" or sommat, and getting frustrated with it and doing something else, it's taken me almost a month to work my way through "The Aeos Affair". :shock:
The problem has been traced back to the way FS2 handles its images.

Everytime an image is loaded it fills a "slot" in a kind of "image table". Now, when FS2 came out they NEVER thought we'd use so much textures, so the limit of it is set to 1000 (IIRC).

Now, when animated textures come into play, EACH FRAME counts as one entry in the table -- you can imagine how much entries it's going to get. Once it hits the limit, you run into problems, and that's (most probably) the reason for this bug to occur. It's pretty simple to fix (i.e. raise the limit), but to have a clean fix you'd need a dynamic number of maximum entries, which is what they're working on as far as I know.

This is a perfect example for how FS2's original code still has a lot of influence, and is a constant source of problems with new content. :)