ngtm1r wrote:In general, I'm actually with you though for different reasons. I like long stretches of unbroken armor plate and a lack of shot traps not merely for aesthetics but because that's really what you should do when designing for strength.
To be honest, those
are sort of my reasons, just without perhaps quite so much explicit reasoning over the engineering aspects.
I take - or took - stuff from BSG, which takes its own designs (accounting for the original BSG influences) from real life fighters and soforth, so I sort of tracked along that history and decided my own previous textures etc were far too busy to make sense; even then it's hard for me to go properly minimalist because it almost feels lazy.
But I don't want to sound like I'm criticising this on a modelling, texturing, etc level. There's just a niggle I increasingly have, because it came from my own earlier tendencies, at the level of 'bumpy detail' that gets added to things.
One proper criticism, though. I think the black lines on the plating need a little softening to their edges, at the moment it looks almost cel-shaded to me.