LET'S PLAY: Red Storm Rising
Posted: Thu Oct 01, 2009 8:29 am
Welcome the submarine simulator game to beat up all other submarine simulator games. I don't care about your fancy Silent Hunter crap. We're going back to the days when Tandy built home computers and VGA 8-bit graphics were the cat's meow, folks.
You think I'm kidding?
I am not kidding.
This is the time period menu. This game was released in 1990 or even earlier, so it projects some things that didn't happen, like the non-collapse of the Soviet Union. However, for our purposes, it only matters that it projects a few things which never actually made it onto the boats (that's what they call submarines in the USN, kids). These include the Sealance standoff ASW missile (which is actually a missile with an encapsulated Mk50 torpedo on the end, similar to surface ship ASROC) and mast-mounted Stinger missiles. Also the design of the Seawolf class had yet to be finalized, so the Seawolf is basically the ultimate in submarine badassery, eight torpedo tubes, huge weapons stowage...except for the fact that in reality, it's faster than thirty-five knots. (That's nautical miles per hour, though I kinda suspect most of you already knew that.)
If the reference to the Toshiba/Kongsberg scandal goes over your head, that's 'cuz you're not old enough. I'm not either, but I looked it up ON PAPER back when I first played this game, lo those many eons ago in 1992: Toshiba sold some advanced computer equipment and Kongsberg some advanced milling gear to the CCCP, and all this added up to crap suitable for making quiet submarine propellers. Toshiba as a company barely survived the results.
See kids, gaming is informative. I bet you've never heard of the Sturgeon and Permit classes either.
I'm still not sure what the NMPC is though. If I had the manual (which was frankly one of the awesomest manuals ever written) I could check. However I don't. I'm guessing it's Naval Management Personnel Command, however, or something close to it.
We're taking an Improved Los Angeles, because my torpedo-dodging skills and the SeaWolf's deep and abiding awesome (even if it's more awesome at this in real life) would make this game awful boring.
And because you know the VLS Tomahawk tubes that the Imp. LA has and the SeaWolf doesn't? Those things are CRAZY MOTHERFRAKKING AWESOME.
The submarine name is not the same every time; the program draws from a random list of actual names, except for the Seawolf. (I think.) I happen to consider drawing the Newport News lucky, as my father served aboard the cruiser of the same name on his Midshipman Cruise.
This is the mission select screen. (I missed the difficulty screen, but I'm doing it on Normal.) Yes, it's a little bassakwards doing it this way, selecting your time period and ship before you select the mission, but in practice I don't think it actually matters.
Training Actions are 100% what you see is what you get. They're laughably easy, though I sometimes like to try and sink the Kashin with Sealance missiles simply because it's an absurd way to go about it. The other ones are fairly WYSIWYG, as the title describes them well, but there are many classes of ship in this game and they don't always have the same number or class of hostiles. Each battle plays out somewhat differently. Chance engagement randomizes an encounter out of the above non-training options.
The bottom option there is the campaign game. That's were we're going.
You think I'm kidding?


If the reference to the Toshiba/Kongsberg scandal goes over your head, that's 'cuz you're not old enough. I'm not either, but I looked it up ON PAPER back when I first played this game, lo those many eons ago in 1992: Toshiba sold some advanced computer equipment and Kongsberg some advanced milling gear to the CCCP, and all this added up to crap suitable for making quiet submarine propellers. Toshiba as a company barely survived the results.
See kids, gaming is informative. I bet you've never heard of the Sturgeon and Permit classes either.

We're taking an Improved Los Angeles, because my torpedo-dodging skills and the SeaWolf's deep and abiding awesome (even if it's more awesome at this in real life) would make this game awful boring.
And because you know the VLS Tomahawk tubes that the Imp. LA has and the SeaWolf doesn't? Those things are CRAZY MOTHERFRAKKING AWESOME.


Training Actions are 100% what you see is what you get. They're laughably easy, though I sometimes like to try and sink the Kashin with Sealance missiles simply because it's an absurd way to go about it. The other ones are fairly WYSIWYG, as the title describes them well, but there are many classes of ship in this game and they don't always have the same number or class of hostiles. Each battle plays out somewhat differently. Chance engagement randomizes an encounter out of the above non-training options.
The bottom option there is the campaign game. That's were we're going.