Page 1 of 4

X3:Reunion

Posted: Tue Aug 04, 2009 11:07 am
by aldo
Just curious, does anyone else have this? I just bought it for about 2 quid (old loyalty discount/bonus). Looks quite nice (although not as nice as I expected), but slow as treacle.

Posted: Tue Aug 04, 2009 6:35 pm
by Flipside
I play X3 Terran Conflict, which is the latest. It's a damn nice game, but with a few annoying features, you need a pretty potent CPU to run it properly, and even then, it can still trudge along a bit once you have revealed a lot of sectors.

In general, the pace of the game is too slow for my tastes, yes, you can set up an empire that spans several systems, but it still won't make much money because the economy tends to move too slowly.

I think the genericness of the goods doesn't help, no real unique or special objects, just lots of hauling the same crap around.

Posted: Wed Aug 05, 2009 2:04 am
by Hunter
I shall strike down your crappy haulers. :P

Posted: Wed Aug 05, 2009 4:11 am
by ngtm1r
Gateganked.

Posted: Wed Aug 05, 2009 4:59 am
by Flipside
Actually, there are military haulers in the new version that are not only armed enough to defend properly against rats, but they don't fly into things as much either :D

As for Gateganking, it's more like Gate Roadkill in X3, especially if you go enter a gate just as a Mammoth or similar is coming through the other way....

Posted: Wed Aug 05, 2009 5:33 pm
by Matthew
Are we talking about EVE or X3 here? :/

Posted: Wed Aug 05, 2009 5:49 pm
by Flipside
I was talking about X3, but I understood the references ;)

Posted: Wed Aug 05, 2009 11:08 pm
by Matthew
Ah, k. Wasn't sure. The whole "gateganked" thing, then "rats", then "mammoth" is an industrial in eve too... Is X3 like a singleplayer EVE?

Posted: Thu Aug 06, 2009 1:43 am
by Flipside
It's a space trading/combat space game, so it has certain features in common, gates are used to move between systems, and haulers are just as vulnerable. But X3 is a lot simpler than Eve, and is first person based.

It's not a bad game, but suffers heavily from 'Jack of all Trades, master of none' syndrome, and can involve interminably long periods of sitting around waiting for your automated stuff to do things.

Posted: Thu Aug 06, 2009 2:09 am
by Hunter
Just about any space RPG is simple compared with EVE.

Posted: Thu Aug 06, 2009 4:58 am
by Hippo
x3 has overwhelmingly complicated controls... i haven't played the precursors, but i plan on setting aside a solid week to learn x3

Posted: Thu Aug 06, 2009 5:46 am
by Hunter
Controls once learned, are learned. EVE on the other hand; while it may not have a vast array of controls, it has content so complex that even specialists get in a twist.

Posted: Thu Aug 06, 2009 9:27 am
by aldo
Hippo wrote:x3 has overwhelmingly complicated controls... i haven't played the precursors, but i plan on setting aside a solid week to learn x3
It does a bit, yeah. The annoying thing for me is that the budget edition I bought doesn't come with any manual.

Posted: Thu Aug 06, 2009 3:52 pm
by Matthew
Surely you can download the manual somewhere?

Posted: Thu Aug 06, 2009 4:35 pm
by aldo
Matthew wrote:Surely you can download the manual somewhere?
Well, of course, but it's a bit of a pain (and a cost) to print several hundred pages.