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Cockpits? Huds?

Posted: Wed Feb 04, 2009 4:21 am
by Starwolf1991
As well as the campaign I'm working on, I'm also pursuing this little issue as well.

Now, the way I see things, some of the new mods coming soon like Wing Commander Saga will have its own 3d cockpits. I know there have been experiments on a Freespace 2 style hud. My question is, what is the progress with it? It's been a while and there hasnt really been any news on it. If there is going to be one, that would be nice.

If there isn't going to be one or there is, regardless, I was proposing that sometime, the current cockpit model in these htl fighters get a high-res facelift. I was thinking of doing like a cinematic piece as a media thing and thought the use of a new cockpit would be nice.

Posted: Thu Feb 05, 2009 10:06 pm
by Snail
The way I see it, things like internal cockpits and external missile models just make things seem un-FreeSpace-ish, if you know what I mean. But that's just my point of view.

Posted: Thu Feb 05, 2009 11:00 pm
by Droid803
I used to have it in my mod, but then I realized that no matter how I set the reflectivity (unless I make it completely clear), the cockpit glass ends up reflecting my planet skyboxes. Annoying as f*ck.

Posted: Tue Feb 24, 2009 4:31 am
by Topgun

Posted: Tue Feb 24, 2009 7:59 am
by Starwolf1991
I read the forum from the link and was quite surprised at all the stuff going on, yet I found it hard to take it all in.

So, does this mean that we may be seeing some form of cockpit working soon?

Posted: Tue Feb 24, 2009 11:09 am
by karajorma
They work already. That topic is a couple of years old.

Posted: Tue Feb 24, 2009 11:39 am
by Starwolf1991
Ok, so where can I find a working one to use?

Posted: Tue Feb 24, 2009 12:46 pm
by karajorma
If I remember correctly Nukemod included a working cockpit. The ones for Diaspora and WCS haven't actually been released yet.

Posted: Tue Feb 24, 2009 1:52 pm
by Vasudan Admiral
Working as in the ability to put HUD elements on them though? Cos I still need to get my cockpit working, and IIRC was only held up by the inability to move most of the elements around, and RTT not working correctly.