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MAX - Could use some Unwrapping pointers

Posted: Fri Nov 30, 2007 1:21 pm
by CIH
Was going to put this in FS modding but it isn't feesapce and TBH I hardly go in there nowadays:

1) Is it possibile to make corrections to the mesh without loosing my UV adjustments (such as if I noticed a vert/edge/face out of position) ?

2) Is there anyway to use the SNAPS tools in the UV editor ? I reckon that would be great when overlapping faces to use the same UV space.

That's it for now. I'll get some WIPS up soon if anybody wants to see 'em.

Posted: Fri Nov 30, 2007 1:23 pm
by aldo
1/ Yes, but it'll impact the UV as well due to the geometry changes (UV is, I believe, effectively relative to the face)
2/ dunno - never heard of SNAPS before now... although you can definately share UVs across multiple faces.