New subspace vortex effects
Posted: Mon Nov 26, 2007 2:25 pm
Posted on HLP, but since they're currently being hosted on Hunters space, I think it's only right to link to them from here as well. 
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This is just something I have been fiddling with in Blender recently that turned out (part by accident no less) to be a lot better than I'd been expecting:
(Click pic for short video of the rendered effect)

So I decided to get it in game:
Since that turned out to work quite nicely, here are two versions of the effect:
1) 28 frames, 1024 res version. It's rather wild and fast. I prefer....
2) 90 frames, 512 res version. It's slower, smoother, and just generally more purdy.
(Also takes up a bit less space overall, though more texture slots :\)
In each zip there's a modified version for that old teal Knossos version included in each as well. I always thought it was a bit of a waste to just have it look like a colourised subspace, so I gave it some energetic swirly things and different, more powerful looking properties compared to the regular.
I've not been able to test it in game though, because I can't seem to get the special warp thing to work. :\
If anyone wants the source .blend file, lemme know and I'll upload it. 

=====
This is just something I have been fiddling with in Blender recently that turned out (part by accident no less) to be a lot better than I'd been expecting:
(Click pic for short video of the rendered effect)

So I decided to get it in game:

1) 28 frames, 1024 res version. It's rather wild and fast. I prefer....
2) 90 frames, 512 res version. It's slower, smoother, and just generally more purdy.

In each zip there's a modified version for that old teal Knossos version included in each as well. I always thought it was a bit of a waste to just have it look like a colourised subspace, so I gave it some energetic swirly things and different, more powerful looking properties compared to the regular.
I've not been able to test it in game though, because I can't seem to get the special warp thing to work. :\


