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New subspace vortex effects

Posted: Mon Nov 26, 2007 2:25 pm
by Vasudan Admiral
Posted on HLP, but since they're currently being hosted on Hunters space, I think it's only right to link to them from here as well. :)

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This is just something I have been fiddling with in Blender recently that turned out (part by accident no less) to be a lot better than I'd been expecting:

(Click pic for short video of the rendered effect)
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So I decided to get it in game:
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Since that turned out to work quite nicely, here are two versions of the effect:
1) 28 frames, 1024 res version. It's rather wild and fast. I prefer....
2) 90 frames, 512 res version. It's slower, smoother, and just generally more purdy. :) (Also takes up a bit less space overall, though more texture slots :\)

In each zip there's a modified version for that old teal Knossos version included in each as well. I always thought it was a bit of a waste to just have it look like a colourised subspace, so I gave it some energetic swirly things and different, more powerful looking properties compared to the regular.

I've not been able to test it in game though, because I can't seem to get the special warp thing to work. :\
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If anyone wants the source .blend file, lemme know and I'll upload it. :)

Posted: Mon Nov 26, 2007 5:58 pm
by d3jake
Hmm.... I'm part fo a super secret project of sorts that may be interested in that.... I'll show them this thread and see what they think.

Posted: Mon Nov 26, 2007 8:34 pm
by Topgun
I could use the .blend. I was playing around with the particle system awhile back and made some nice nebula effects. but I could never create a nice, smooth transition between particle balls.

Posted: Tue Nov 27, 2007 12:14 am
by Vasudan Admiral
The vortex is made up of two proceedural textures both with animated turbulence, and the swirling centre is a group of particles with a swirl force field. Be warned that it won't look too good from the sides, but I see no way to change that. :(

Posted: Tue Nov 27, 2007 8:17 pm
by ghhyrd
It looks good so far, but it doesn't look very... circular.

Oh wait it probably looks better when moving.