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making a HUD: complete with vitaman D, trans fat, and bugs!
Posted: Thu Jul 19, 2007 10:47 pm
by akenbosch
im trying to make tak's HUD compnets work in fs: a, but the lock indicator (that appears over the target once a missle is locked on) is appearing...up and too the left

.
Posted: Thu Jul 19, 2007 11:51 pm
by Snail
What, takashi's?
Posted: Fri Jul 20, 2007 12:45 am
by akenbosch
ahem....staff list
takashi: modeler, HUD artist, table editor
gryhrd(spelling?):FREDer, table editor
Posted: Fri Jul 20, 2007 5:10 pm
by Snail
takashi's your modeler? -_-
Posted: Fri Jul 20, 2007 5:46 pm
by Topgun
I can do models for you. just give me some concepts.
Posted: Fri Jul 20, 2007 9:39 pm
by akenbosch
@Snail:uh...yeah. im waiting on hades' response so we can replace him...
@Topgun: i'll get drawing!
Posted: Fri Jul 20, 2007 10:41 pm
by Topgun
I can also use lower-detail models as concepts, maybe I should re-do some of tak's models?
Posted: Fri Jul 20, 2007 10:47 pm
by ghhyrd
akenbosch wrote:ahem....staff list
takashi: modeler, HUD artist, table editor
gryhrd(spelling?):FREDer, table editor
RAWR! It's really not that hard to remember!
And where do you come in on the staff list?
Also, I'll be on vacation for a while, and they have PC and internet access so I can post, but modding will be impossible kthnxbai sorry.
Posted: Fri Jul 20, 2007 10:49 pm
by Topgun
You can still table

Posted: Fri Jul 20, 2007 10:49 pm
by akenbosch
that leaves us 2 and half team members...
Posted: Fri Jul 20, 2007 10:50 pm
by Topgun
who is who?
Posted: Fri Jul 20, 2007 10:50 pm
by ghhyrd
akenbosch wrote:that leaves us 2 and half team members...
Only for a bit! ¬_¬
Posted: Fri Jul 20, 2007 10:53 pm
by Topgun
akenbosch wrote:ahem....staff list
takashi: modeler, HUD artist, table editor
Takashi's an artist lol
Posted: Fri Jul 20, 2007 10:56 pm
by akenbosch
well, those hud ani's do look kinda cool.
Posted: Fri Jul 20, 2007 10:57 pm
by Topgun
I have not seen them yet.