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ReFactor: New D3 Single Player Mission
Posted: Thu Apr 26, 2007 1:11 am
by WillyP
Visit
ReFactor for more info and to download it. Let me know what you think!
Posted: Thu Apr 26, 2007 12:12 pm
by Hunter
Looks fun. Does it support co-op? I'll host it over the weekend.
Posted: Thu Apr 26, 2007 10:48 pm
by WillyP
I did not try coop at all, I think the scripting would have to change. But if you want to try, just need to add the keywords and url to the MSN.
Posted: Thu Apr 26, 2007 11:48 pm
by Hunter
Hehe let's see then on Saturday.
Posted: Fri Apr 27, 2007 11:23 pm
by WillyP
Should be quite a challange... there are only three deaths allowed, that would be total, and if any player dies and then takes longer than 40 seconds to re-spawn, the level ends in failure.
A good thing for coop, the doors unlock as soon as a player get the key.
Oh, wait, just thought of something, there is only one player start. I'll have to add a couple more, I'll do that tonight.
Posted: Fri Apr 27, 2007 11:56 pm
by Hunter
Not sure if the mission failure would trigger in Co-Op...
Posted: Sat Apr 28, 2007 4:45 am
by WillyP
Ok, added 3 more player starts, coop keyword and the d/l url from descentiapedia.
Thanks, Hunter, I'll see you in the mine tommorrow!
Posted: Sat Apr 28, 2007 4:14 pm
by Hunter
Well can't get it to work with more than 3 players, since dedi's are somehow locked that way..

Posted: Sat Apr 28, 2007 4:27 pm
by WillyP
Well, it is pretty small anyway. And level 2 (almost done... needs music and a brf) is positively tiny
Posted: Sat Apr 28, 2007 4:38 pm
by Hunter
It crashed with ''Failed to page in Secret1.oof'' - Anyway, I copied said file to the D3 dir.
Posted: Sat Apr 28, 2007 7:09 pm
by WillyP
Does that mean I can leave in the 3 deaths rule?
Also, I noticed the Matcens not working... do they need to be scripted to work in CoOp?
Posted: Sat Apr 28, 2007 7:49 pm
by Hunter
If I remember correctly, regular matcens don't work unless told to (special matcens for example work in co-op, whereas regular ones don't). The only difference is ofcourse, a script command to say '' TURN ON, SPEW STUFF AT ONCE!''
That being said though, it's been a while since I touched Matcens and I've forgotten already! Pay attention to the D3 campaign in co-op though, take for example Level 14 - In the mirror alignment area, the little rooms below the main hall contain matcens which can be powered on and off, yet it has no affect in co-op.
Posted: Mon Apr 30, 2007 3:34 am
by WillyP
Thanks for the hosting Hunter, seemed to go well despite a few snags. I'm working on a level 2 now. (I had one almost done but then I got to thinking it's way too small)
Posted: Tue May 01, 2007 12:05 pm
by Hunter
Will host it again next weekend

Posted: Tue May 01, 2007 6:34 pm
by d3jake
Give me an updated version and I"ll upload it to my webspace. the DL URL will be
http://ripd3jake.ath.cx/files/d3/Refactored.zip Dependant upon the filename that you send me.