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FS2H: A Halo Total Conversion Mod for Freespace 2
Posted: Wed Apr 04, 2007 9:35 pm
by Devrous
I've been developing a Halo mod for FS2 for the last few years, mostly as a hobby. Please check out my work over at halo.bungie.org and support Freespace 2 mods!
Links to hosted News about FS2H
http://halo.bungie.org/news.html?item=18167
http://halo.bungie.org/news.html?item=18213
http://halo.bungie.org/news.html?item=18276
Posted: Wed Apr 04, 2007 10:54 pm
by Black Wolf
Wow. This came out of nowhere. Lotta work has already been done modelwise, which is cool - VA will be stoked that there's someone else with a prdigious Blender output.

Pus the models look pretty good - not up to the detail level FSO can support, but decent, and not every ship needs to be a 100 000 poly behemoth to look good.
On the negatives, are those textures final? Looks like they could use quite a bit more detail texture wise, IMO, which'd probably help make the ships in general seem more realistic. I dunno though - having never played Halo, I'm not sure what the ships are supposed to look like...
Are the ships turretted, or have any weapons been made, even if only for the fighters? If so, it'd be cool to see some in-game style screenshots (i.e. with backgrounds and weapon effects and the like") to get an idea of what the game will look like finished.
Posted: Wed Apr 04, 2007 11:06 pm
by Devrous
Textures are not final for most models. They are just fillers for the time being, until I can get around to finishing them. The models are low poly for the moment as well...just had to get something in the game so I could test balance issues and the like. Most of the models you see currently (for the capital ships) are going to end up being in the second LOD, with the final model I'll make later being at the top of the tree/LOD 0. They are mostly turreted already. I've minimized the turrets to more simple single "bumps" on the hulls until I finish the final models. I'd hate to have to micro-adjust move 20 turrets because I added armor plates!!! More screenshots, including in-game effects and the like, are coming out on my next weekly update post. BTW, thank you for the critique. I need it in order to build a better game, after all

Posted: Wed Apr 04, 2007 11:18 pm
by aldo
Wow. It's always prettyDamnCool to see something like this pop out of 'nowhere'

Much kudos to you, sir
I'd suggest keeping the low poly models and using the detail box feature to add surface greebles, etc, to bulk them up.

Posted: Wed Apr 04, 2007 11:45 pm
by Hunter
*Blows dust off banner*
Welcome aboard

Posted: Wed Apr 04, 2007 11:48 pm
by Devrous
Posted: Thu Apr 05, 2007 8:21 am
by ngtm1r
This is an idea that's been kicked around at HLP for some time...nice to see it actually went somewhere, though.
Posted: Thu Apr 05, 2007 9:33 am
by Hunter
I'm pretty sure there is no idea that hasn't been kicked around at HLP

Posted: Fri Apr 06, 2007 12:11 am
by Snail
Hunter wrote:
*Blows dust off banner*
Welcome aboard

How come I never got one of those?

Posted: Fri Apr 06, 2007 12:37 am
by Hunter
Ok? Bit late but... Hey I'm not the only moderator here, don't blame me.

Posted: Sat Apr 14, 2007 9:42 pm
by ghhyrd
That banner needs work. Its not good enough. It needs more beams.
Posted: Sat Apr 14, 2007 10:13 pm
by Hunter
It's also about five years old

Posted: Sat Apr 14, 2007 10:15 pm
by Snail
YAY! I got... Er... Welcomed?
Anyway, how about an animated welcome banner? It would be a cut above HLP's, eh?
Isn't it also the old banner thing above one of the older versions of the SG webpage, isn't it?
Posted: Sat Apr 14, 2007 10:21 pm
by Hunter
Um, no idea. I only know that goes back to our old Ikonboard before the current forum.
Posted: Sat Apr 14, 2007 11:15 pm
by ghhyrd
Blimey, that's going back a long ways....
Anyway, lets not pollute this guys' halo mod thread with spam.
(Wow! I made my first moderator-like speech!)
It needs more beams anyway though
