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FS2 Crash

Posted: Wed Mar 07, 2007 2:27 am
by Darak
I downloaded and installed FS2 about a week ago, along with FS2_open 3.6.9. In the first Shivan encounter mission (107th Ravens), after destroying all of the initial ships, the game simply freezes, sometimes progressing a bit farther than at others.

I assume that the issue arises from a ship coming through the subspace portal. When facing the portal, I have seen a large white square come through. I tried facing away from the portal, but the game still crashes.

I <3 this game, broke out my trust Strike Force 3D to play it, ironically the same joystick that came with FS2: Colossus that got me hooked. That's right, force feedback 50% of the time! Please help me fix it. :(

Re: FS2 Crash

Posted: Wed Mar 07, 2007 6:42 pm
by aldo
Darak wrote:I downloaded and installed FS2 about a week ago, along with FS2_open 3.6.9. In the first Shivan encounter mission (107th Ravens), after destroying all of the initial ships, the game simply freezes, sometimes progressing a bit farther than at others.

I assume that the issue arises from a ship coming through the subspace portal. When facing the portal, I have seen a large white square come through. I tried facing away from the portal, but the game still crashes.

I <3 this game, broke out my trust Strike Force 3D to play it, ironically the same joystick that came with FS2: Colossus that got me hooked. That's right, force feedback 50% of the time! Please help me fix it. :(
Hmm, I have no idea - but might I suggest checking HLP? http://www.hard-light.net/forums/index. ... ,50.0.html

Posted: Wed Mar 07, 2007 7:16 pm
by karajorma
Before you go I suggest trying the mission again with the debug build. Then you'll have a file created in your Freespace2/Data folder called FS2_Open.log which will be very useful in tracking down the cause of your problem.

Posted: Thu Mar 08, 2007 1:32 am
by Darak
Crashed a LOT earlier this time, didn't even kill the Behemoth. Pop-up showed

Code: Select all

Assert: !(Ship_info[shipp->ship_info_index].flags & SIF_NOT_FLYABLE)
File: J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionMessage.cpp
Line: 2279
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    ship_scream()    ship_maybe_scream()    ship_hit_kill()    ship_do_damage()    ship_apply_global_damage()    weapon_do_area_effect()    weapon_hit()    ship_weapon_do_hit_stuff()    ship_weapon_check_collision()    collide_ship_weapon()    obj_check_all_collisions()    obj_move_all()    game_simulation_frame()    game_frame()    game_do_frame()------------------------------------------------------------------
I can post the correlating errorlog.txt for this crash if it'll help, I also have the errorlog.txt for the ones that happened previously.

I do have the FS2_Open.log for this crash too, but it's quite long, should I just attach it or something else? It has alot of

Code: Select all

SOUND: J:\src\cvs\fs2_open_3_6_9.final\code\Sound\ds.cpp:3654 - OpenAL error = 'Invalid Enum'
throughout the log and ends with:

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vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
Frame 4764: Weapon #278 CHASING cmeasure #1248
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
Int3(): From j:\src\cvs\fs2_open_3_6_9.final\code\globalincs\windebug.cpp at line 1040

Posted: Fri Mar 09, 2007 9:25 am
by karajorma
Post this one up on the SCP forum (or better yet in Mantis) It definitely shouldn't be hitting that assertion but I can't reproduce the error.

While you're at it post the first 30 lines or so of the FS2_Open.log.