Release: BETA 1.3
Posted: Fri Oct 27, 2006 8:48 pm
Think I'll make a new thread. Old one was overloading. The final version of the BETA is... well, sort of done. We're still lacking a mod (sigh) so we'll just play in regular Team Anarchy. It works fine anyway, since it's entirely reliant on Dallas. 1.3 will be released tonight (Friday) - I might play a little bit tonight - But it looks like we'll be doing a game on Saturday (tomorrow).
Game times will at 9pm GMT and may last an hour or two, or even start up again later. Changes in version 1.3:
* Fixed the base access rights - Now *should* work for team only
* Added three optional NPC missions available at the EA Outpost.
* Completing the missions gives you rewards!
* Organised fighter wings for the Gemini Carrier (final stage spawn).
* Fixed corrupted faces on some objects, but not all.
* The asteroid lab now locks and unlocks correctly.
* The asteroid lab boss doesn't instantly respawn now.
* Increased the range of ALL player railguns.
* Increase the velocity of the C4L Howitzer by 100%.
* Increase the speed of the standard rocket by 50%.
* Increase the overall brightness of the level by about 50%.
* Increase the collision sphere of some primary weapons so they hit easier.
* Fixed some problems with base entrances looping.
* Increased Hornet & Tornado ammo to 4.
* Increased Paradise ammo to 2.
* Explosive stuff can now be heard over greater distances.
* Removed the ambient sound for the Maltu "Hawk" Interceptor.
* Changed some NPC attributes.
Changes in 1.3.1 update:
* Changed the base access rights again. Now they really do work. FINALLY!
* Activated the "Jamming Array" platform outside player stations. Now approaching is deadly.
* Tweaked the Stargate effect
Changes in 1.3.2 update:
* Fixed the "double turret" problem in the mission system. Ships now have just one set of turrets.
* Fixed the problem of Alliance Fighters not spawning on dedicated servers.
* Fixed some HUD typos.
* Changed the way mission keys spawn. Now they will spawn a minute AFTER completing a mission.
* Mission keys can no longer be accidently dropped.
* Fixed the Shield Monitor in the base. It will now display the correct status of shield generators.
* Fixed some collision spheres (base entrances).
The file will be posted in this thread instead of by e-mail.
Game times will at 9pm GMT and may last an hour or two, or even start up again later. Changes in version 1.3:
* Fixed the base access rights - Now *should* work for team only
* Added three optional NPC missions available at the EA Outpost.
* Completing the missions gives you rewards!
* Organised fighter wings for the Gemini Carrier (final stage spawn).
* Fixed corrupted faces on some objects, but not all.
* The asteroid lab now locks and unlocks correctly.
* The asteroid lab boss doesn't instantly respawn now.
* Increased the range of ALL player railguns.
* Increase the velocity of the C4L Howitzer by 100%.
* Increase the speed of the standard rocket by 50%.
* Increase the overall brightness of the level by about 50%.
* Increase the collision sphere of some primary weapons so they hit easier.
* Fixed some problems with base entrances looping.
* Increased Hornet & Tornado ammo to 4.
* Increased Paradise ammo to 2.
* Explosive stuff can now be heard over greater distances.
* Removed the ambient sound for the Maltu "Hawk" Interceptor.
* Changed some NPC attributes.
Changes in 1.3.1 update:
* Changed the base access rights again. Now they really do work. FINALLY!
* Activated the "Jamming Array" platform outside player stations. Now approaching is deadly.
* Tweaked the Stargate effect
Changes in 1.3.2 update:
* Fixed the "double turret" problem in the mission system. Ships now have just one set of turrets.
* Fixed the problem of Alliance Fighters not spawning on dedicated servers.
* Fixed some HUD typos.
* Changed the way mission keys spawn. Now they will spawn a minute AFTER completing a mission.
* Mission keys can no longer be accidently dropped.
* Fixed the Shield Monitor in the base. It will now display the correct status of shield generators.
* Fixed some collision spheres (base entrances).
The file will be posted in this thread instead of by e-mail.