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24-hour Campaign Extravangaza
Posted: Thu Aug 24, 2006 10:36 am
by ngtm1r
So I'm a lunatic. I already knew that.
I've got a day off, so I'm going to sit down and build five missions in 24 hours and release it as a campaign. First mission looks to take only 90 minutes to FRED, probably less. Haha. Take that.
We'll see if anyone actually notices my saying that on HLP.

Posted: Thu Aug 24, 2006 1:02 pm
by CIH
rather you than me
Posted: Thu Aug 24, 2006 1:05 pm
by Hunter
Welcome to the world of 24-hour frenzys!
Posted: Thu Aug 24, 2006 2:36 pm
by ngtm1r
One mission down, one in balance tweaking.
At this rate I'll be done before noon.
EDIT: Two missions down.
Posted: Thu Aug 24, 2006 6:44 pm
by karajorma
Interesting idea. Not something I could do. I always have to complicate things
Good luck with it.
Posted: Fri Aug 25, 2006 4:25 am
by ngtm1r
Alas, I have been thwarted by the demons of FRED. Maybe somebody will figure it out on HLP before the deadline, but I doubt it.
Posted: Fri Aug 25, 2006 5:03 am
by BlackHole
*shrugs* i'm making a full-fledged 26 mission campaign over here. I have yet to encounter any problems, but i have one suggestion:
Are you sure your using milliseconds where you should be using milliseconds and seconds where you should use seconds? Done that sooo many times... Oh yeah, sure, we'll just way 5000 seconds before the next wave comes in *yawn* xP
Anywayz good luck.
Posted: Fri Aug 25, 2006 5:11 am
by ngtm1r
Yup. I learned that one with my first campaign.
The problem that's defeating me now is FSO absolutely insists the player be in an Aeolus (it was originally a Deimos too, but I changed it in the hope that might fix it...no good) in the third mission, and nothing I can do seems to change its mind.
Posted: Fri Aug 25, 2006 6:39 am
by BlackHole
Bizzare, i just finished my 2nd mission with very few errors, any i had were quickly fixed. However, there is ONE error that i did a workaround for - i can't set the cargo box's cargo. WTF? Do i have to use Terran cargo boxes? Because even if i switched to them it wouldn't let me set it...
EDIT: nvm, fixed
Posted: Fri Aug 25, 2006 9:09 am
by karajorma
That is bizzare. I can't think of any reason FRED would do that.
Posted: Sat Aug 26, 2006 10:13 am
by ngtm1r
I swear FRED is out to get me or something.
"Assert: Player_start_shipnum != -1"
Now how the hell did that happen?
EDIT: Somehow Alpha's arrival cue is set to false. Every time I save from FRED, Alpha's arrival cue gets set to false. Can fix it in notepad, but it reverts on the next save. 0,o
Posted: Sat Aug 26, 2006 10:29 am
by BlackHole
datsa weird...
VP file of first 4 missions to my campaign made! Yay! has a few odds and ends though, still, YAY!
so far no really really fucked up things with FRED
Shivan speech is hard to hear though
Good luck thar! wait, is this a mod in any way or just standerd campaign?
Posted: Sat Aug 26, 2006 11:28 am
by karajorma
ngtm1r wrote:EDIT: Somehow Alpha's arrival cue is set to false. Every time I save from FRED, Alpha's arrival cue gets set to false. Can fix it in notepad, but it reverts on the next save. 0,o
Any chance I could get hold of that mission. I want to see what's causing that.
Posted: Sat Aug 26, 2006 11:52 am
by ngtm1r
BlackHole wrote:datsa weird...
VP file of first 4 missions to my campaign made! Yay! has a few odds and ends though, still, YAY!
so far no really really fucked up things with FRED
Shivan speech is hard to hear though
Good luck thar! wait, is this a mod in any way or just standerd campaign?
If it's a mod, I'd be rather impressed, considering I have my entire tables folder renamed.
Kara: working on it. Should be up momentarily. I'm going to try rebuilding from scratch after that.
EDIT:
http://www.geocities.com/ngtm1r/C3M4.zip
Posted: Sat Aug 26, 2006 1:18 pm
by karajorma
FRED hates you.
The missions opened fine in FRED for me. I tried 3.6.9 release and debug and CVS debug with no problems.