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Varicose Veins Music Video
Posted: Sat May 06, 2006 9:35 am
by BlackHole
I come back with another music video! If your wondering, yes, i do love making music videos, and this is one of my better ones. Well, i hope it is, see if you like it!
Veins - High Res
Veins - Med Res (unavailible)
Veins - Low Res (unavailible)
Once i get some more chaos-ridden footage i plan on updating the video, there are some parts that could use some improvement. The main reason why i didn't fix them before is that i was afraid of breaking windows movie maker. Now that i've got this version out i don't need to worry about that. Anyone who wants to be in the video, simply play on the nightly varicose viens CTF

Posted: Sun May 07, 2006 12:52 am
by Hunter
Can't seem to download it?
Posted: Sun May 07, 2006 2:13 am
by BlackHole
DAMN you filefront, DAMN YOU TO HELL.
It's hosting services went offline 5 hours after i uploaded it.
http://media.putfile.com/Varicose-Veins
you can't DL it from there but it'll do for now.
Posted: Sun May 07, 2006 5:15 am
by d3jake
I can't wait untill I can download this thing! Is there a version that alolows your HUD to be read better? I think I was in one of the shots (I haven't seen the whole thing yet...)
If you have MSN you could sent it to me that way.
Posted: Sun May 07, 2006 7:30 am
by BlackHole
Just what do you mean by that? My HUD? if you mean for a higher quality version, no, that IS the high quality version. I could have recorded full screen size for better quality, but the framerate would have been terrible.
Posted: Sun May 07, 2006 8:08 pm
by d3jake
For HUD I meant the messages at the top or your screen. that's all.
Posted: Sun May 07, 2006 8:21 pm
by BlackHole
i doubt you could have read the messages there even WITH full screen. text + movie compression = unreadable. Even then, to have a mere chance at reading them would have required a file size of over 50 megs. Its just not practical, and who wants to read text when theres lots of big explosions to look at
I have completed my new version, and am uploading to filefront. Hopefully they will get their downloads working again.
Posted: Sun May 07, 2006 8:38 pm
by Hunter
Big explosions are pretty with high detail

Posted: Sun May 07, 2006 9:07 pm
by BlackHole
<_< but not with low framerates...
Posted: Sun May 07, 2006 9:12 pm
by d3jake
Heh, I like the one scene when cool2 blasts you through a wall of Napalm... hehehe
All I know is that there was (I think) 2 BPs on the blue team that night, cool2 and me. And we had TS going so that helped alot.
It's really cool. I'm on a slight suspention from the VV game becuase when it's active my dad's home and that's not good (he got a hold f some of my grades). But I hope to be back and playing soon!
Posted: Sun May 07, 2006 9:19 pm
by BlackHole
Heh, well, that video was just the old one, now i've just uploaded the NEW one! Its not really that improved, but i did move the credits to the end and put in more video.
Filefronts still being a b**ch, i'm uploading to rapidshare so hunter can get his grubby hands on it.
wait wait, filefront seems to be working... try it out you guys!
and hunter, you can also try to get my old hyperspace music vid from it too.
Posted: Mon May 08, 2006 7:14 am
by Rake
It looks like you were recording at 20 fps with Fraps. Youch, I'm sure the 8 fps or so it felt like in-game was fun, 'eh?

Posted: Wed May 10, 2006 3:57 am
by BlackHole
actually no i didn't really notice. the 22 FPS was what the FPS WAS, 22 FPS. and the human eye sees at 24 FPS, so its not that bad. Granted, its not that smooth, but its only jerky during big explosions.
However, i am now experimenting with a new method of recording demos... we'll see how it goes. With luck i can get high-res vids from that.
Posted: Wed May 10, 2006 9:16 am
by Hunter
Did you upload them yet BH?
24 FPS? My eyes must be evolved then, cause I can definitely see a difference from 24FPS to 100FPS.
Posted: Thu May 11, 2006 10:23 pm
by Robo
The human eye runs at 60fps actually. That's why if you look at a CRT monitor running below 60Hz you can spot scanlines as it redraws.