A quick SCP/model/etc. newb question
Posted: Wed Apr 26, 2006 2:59 am
I'm thinking about taking the plunge into the whole SCP modding scene, and am willing to go through whatever it will take to make that stuff work, but I have a serious question at the outset: how many of the engine/models/nebula/etc. items out there will work in the original FS2 SP campaign? How many are set up to do so from the outset?
If the new nebula's in particular don't overwrite existing ones (i.e. you don't have to open each mission file in Fred, redo the entire background scene, redo the entire ship scene, etc., and then save all that), I'm probably not going to bother with this at all. User-made campaigns just have no appeal at all to me for some reason, so if that's all that present day modding applies too, I'd like to know before getting my hopes up.
If the new nebula's in particular don't overwrite existing ones (i.e. you don't have to open each mission file in Fred, redo the entire background scene, redo the entire ship scene, etc., and then save all that), I'm probably not going to bother with this at all. User-made campaigns just have no appeal at all to me for some reason, so if that's all that present day modding applies too, I'd like to know before getting my hopes up.