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Agents...
Posted: Thu Mar 02, 2006 1:20 am
by Flipside
Is it me, or the more missions you do in a row with the same agent, the more ridiculous they get?
I just got offered 300K and 30 WCS' to take on 4 Mallers, 3 Navy Apocs and 5 Scram Inquisitors.
I respectfully declined.
Posted: Thu Mar 02, 2006 1:21 am
by Thorn
They give you the WCS after the mission with the scramming rats, lol.
Posted: Thu Mar 02, 2006 2:06 am
by ngtm1r
Storyline agents seem that way. Many are the times I've wanted to shove them out the nearest airlock. I can't say I see that with regular agents very often, though.
Posted: Thu Mar 02, 2006 9:56 am
by Hunter
But the more loyalty points one gets.

Posted: Fri Mar 03, 2006 1:09 am
by Hippo
I stopped getting material rewards for missions after my storyline... But more lp = better offers...

Posted: Fri Mar 03, 2006 7:05 am
by Hammer
ngtm1r wrote:Storyline agents seem that way. Many are the times I've wanted to shove them out the nearest airlock. I can't say I see that with regular agents very often, though.
they moved that story agent to Aunia
Posted: Fri Mar 03, 2006 8:05 am
by ngtm1r
Which one? The one who gave me 55k of Iron S?
Posted: Fri Mar 03, 2006 9:56 am
by Hammer
zallondre allogille i think its name is
Re: Agents...
Posted: Sat Mar 11, 2006 10:38 pm
by CIH
Flipside wrote:I just got offered 300K and 30 WCS' to take on 4 Mallers, 3 Navy Apocs and 5 Scram Inquisitors.
is that not good ? 'ave never played eve.
Posted: Sat Mar 11, 2006 11:06 pm
by Hippo
Roanoke wrote:Flipside wrote:I just got offered 300K and 30 WCS' to take on 4 Mallers, 3 Navy Apocs and 5 Scram Inquisitors.
is that not good ? 'ave never played eve.
300k is about enough to buy a frigate and fittings. For a lvl4, its nowhere near an appropriate reward. And WCS's are stupid.
Posted: Sat Mar 11, 2006 11:07 pm
by Flipside
It's not good, Amarr Navy Apocs are more powerful than my standard Apoc even in a 1-1 match, taking on 3 of them would be unpleasant on it's own. Let alone the Inquisitors, which fire missiles and can jam up your warp drives so that you can't escape if things are going pear-shaped. The Mallers are very tough laser-boats that take a lot of killing, though they, compared to the Apocs and Inquisies are a distraction.