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little help here

Posted: Sat Feb 11, 2006 6:12 pm
by jhiakajhing
ok, ive been messin around some more, and my latest thing is ive made it so that you can fly a leviathan. few problems however... 1 the turrets wont fire... 2 after a while, usually about like 3-4 minutes, it comes up with an error and shuts down freespace 2... and 3, what ive done is made my own version of a beam cannon so that it can be used as a primary weapon, but since the leviathan has no primary weapon points, it wont let me carry it. so that leads to 4... how do i go about changing the model of the leviathan to make the forward turret into a primary weapon point? thanks everyone

Posted: Sat Feb 11, 2006 6:30 pm
by Black Wolf
Erm...
1)They should fire, but only at your target, and only if the target is in the firing arc of the turret. Make sure you're beam free alled, and using FSOpen
2)This only happens in combat, right? You're taking damage to subsystems on the Levi, and they're not regenerating, so the damage subsystem data shows up on the HUD and stays there, eventually reaching too many for the HUD to show and crashing FS2. Hard/impossible to work around without invincible turrets.
3/4)Modleview 32 will let you add and remove primary firing points, you'll need to modify the tables though, and it may not work properly on a ship flagged as cruiser. Again, make sure you're using FSOpen to have player firing beams (ie. as primary weapons).

Posted: Sat Feb 11, 2006 8:32 pm
by jhiakajhing
ok, thanks.... ill look for those programs to download, but just incase i dont find em, could you send me a link w/ those 2? thnx. Idk what's up with the turrets... i've got myself beam freed and turret freed, but the for some reason wont fire. ill try making some of the worthless subsystems invicible like the radar dish n weapons. thanks

Posted: Sat Feb 11, 2006 8:49 pm
by jhiakajhing
ok... so maybe idk how to make individual subsystems invulnerable either... im new lol. how might i go about doing that?

Posted: Sat Feb 11, 2006 9:45 pm
by jhiakajhing
ok... once again confusion... i found modelview 32, and so i went and extracted the leviathan's pof with vpview, and opened it up. i want turret02 (the forward beam) to be my primary. so what i did is i went n made a new primary weapon, and put it at exactly the same spot as turret02. then i went and got ride of turret02... now it wont let me fly the leviathan... what did i do wrong, and what do i have to do?

Posted: Sun Feb 12, 2006 8:35 am
by Grug
Wasn't there some mods out already that contained the ability to fly around in the larger ships?

Might be some buried over here:
http://www.hard-light.net/category_show.php?cat=25

Posted: Sun Feb 12, 2006 1:49 pm
by jhiakajhing
yes, but i only found one, and it has the same thing that ive been trying to fix... you have no control over weapons

Posted: Sun Feb 12, 2006 2:22 pm
by jhiakajhing
so i still need to know how to go about making what i did work

Posted: Mon Feb 13, 2006 11:53 am
by Grug
It might be possible to set something up with the scripting system.

I havn't dabbled in it yet so I can't be sure, but I think it may be possible to rig some guns up to fire on command via scripts, and they don't even have to be primary's or whatever.

You'd have to chase up the main script dude though.

Posted: Mon Feb 13, 2006 7:01 pm
by jhiakajhing
k... i dont think ive ever messed with the scripting, is there any special program/programs i would need to do that?

Posted: Mon Feb 13, 2006 7:29 pm
by Grug
Not entirely sure, as I said I havn't used it myself yet.

You'd have to chase up the SCP dude who made it, but I would imagine notepad would suffice for creating the script.
I believe its in a fairly common language, it just slips my mind for now.

Posted: Tue Feb 14, 2006 4:21 pm
by karajorma
lua.

There's a fair bit of info on how to use it in the HLP wiki.

Posted: Thu Feb 16, 2006 1:48 pm
by jhiakajhing
aright thnx... ill go look it up