Ah ha! A level that I might release!

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As the title suggests I have a level that when I get done with I'm planning on posting, the thing is I need to know how it is so far.

One of the parts I'm trying to add is a room that will wrap around so it connects to a door but wrapps around so windows can be made between the wrap-around room and the room that the door is attached to. I'd post pictues but I need to find web space for that...'

Any help would be greatly appreciated!
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright

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hmmmm, i *think* i know what your talking about... Well, i'd say first make the wrap-around room, then create the doorway (since its a room in itself), and THEN stick in the room that the wrap-around room is looking into. Now, this room should line up exactly with the other room, so that at LEAST the faces that will have windows on them are exact matches. From there.... make em windows! Just texture both of them as windows....... Alternatively (and this is a MUCH safer method and will probably result in a better shell) you should make the wrap-around room and the room that it connects to as ONE room. the key thing here is to make it so that the door room is connected. Which is actually not that hard. First make both rooms, then paste one into the other and line em up, make the windows, etc. Now, go to the connecting area and stick your doorway in. Now align the room's face so that the other side of the door (the one thats not a portal...yet) is an exact match to the face. then create a portal between them, and voila! you finished! I'd show you a picture but i have the same problem as you do :D

NOTE: this sounds WAY more complicated than it really is, i just suck at communication. maybe robo (HINT HINT ROBO!) can get it across a tad better :D
Erik McClure
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