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how do i use the downloads?
Posted: Thu Mar 17, 2005 2:03 pm
by jhiakajhing
ok..................... I downloaded the Herc Mk III..................... how do I use the bloddy thing?
Posted: Thu Mar 17, 2005 2:24 pm
by karajorma
basically you need to learn how to table edit. This time the VP View section of my FAQ is the place to start.
Posted: Thu Mar 17, 2005 2:42 pm
by jhiakajhing
ok, I'm workin' on it. thnx neway else that i need 2 kno about?
Posted: Thu Mar 17, 2005 2:58 pm
by jhiakajhing
uh............ sry, but that just confused that crap outa me................ I don't get it. I'll keep tryin' at it, but i just wanted to kno how to use the downloaded ships in a game...... Is that this complicated?
Posted: Thu Mar 17, 2005 4:06 pm
by WeatherOp
You will need the VPView32, like Kara said you can get it in his Faq, here is a link to the VPView Guide.
http://www.3dactionplanet.com/hlp/hoste ... vptut.html
Posted: Thu Mar 17, 2005 4:24 pm
by aldo
Ok... brief as I can be, cos I'm at work;
FS2 stores information in tbl files; for example, ships.tbl lists the details of every ship in the game (name, model, hitpoints, speed, whether the player can fly it, etc). You need to add a new entry in this (unless the mod comes with its own table file)
The actual ship models - what you see on screen - are saved in .pof files. Also, the textures for the ship are pcx files. You need to either put these files in the data directory, or data/maps (for textures) and data/models (ships).
Finally, you often have VP files; VP files basically store a bunch of other files in one handy package (a wee bit like a zip file, but uncompressed). In order to edit tbl files - or any other existing game data - you need to extract it from the VP file. VPView is the program that does that.
Hope that helps out.
Posted: Thu Mar 17, 2005 8:02 pm
by Guest
thnx, I'll try to figure it out.

thnx every1
Posted: Thu Mar 17, 2005 8:23 pm
by jhiakajhing
yea, just so u kno... that last 1 was me