Children of The Nile - Must everything be 3D?
Posted: Mon Mar 14, 2005 7:11 pm
Ok, I've been playing this game for about a week now, it's a resource management/building game, sort of like 'Sim-City Egypt'.
I played the first version of this game, called Pharoh, about 4 years ago and found it to be great fun, so I was quite looking forward to this game.
On the plus side, the game does have nice graphics....
However, it's these grpahics that are my main complaint. On the original 3D Isometric version, you could have enormous sprawling cities which covered the entire map, with entire areas devoted to Pottery making or Farmers etc. The newer game starts to stutter and complain as soon as the game reaches about 100 farmers or you have building work going on more than one or two pyramids at a time. The cause of the problem is those graphics.
The game itself is actually less internally complex than the original, in which you could irrigate land, grow orchards etc, in return for this you get to zoom into street level and watch low-poly people wobble up and down the street.
My conclusion is this game would have been so so much better had they decided to do a sequel to the game engine instead of the graphics engine. It's pretty, but it has no depth, the Whole Egyptian and Pyramid thnig is almot like a side-line to the game, whereas it was the focus in the original.
I played the first version of this game, called Pharoh, about 4 years ago and found it to be great fun, so I was quite looking forward to this game.
On the plus side, the game does have nice graphics....

The game itself is actually less internally complex than the original, in which you could irrigate land, grow orchards etc, in return for this you get to zoom into street level and watch low-poly people wobble up and down the street.
My conclusion is this game would have been so so much better had they decided to do a sequel to the game engine instead of the graphics engine. It's pretty, but it has no depth, the Whole Egyptian and Pyramid thnig is almot like a side-line to the game, whereas it was the focus in the original.