Another campaign from MB!
Posted: Mon Mar 14, 2005 7:05 pm
Now let's see if I can actually finish this one! 
Yes, HFH is dead. I felt its plot was too shaky and required too much backstory to understand. I left the ending too open for a fairly predictable sequel that I didn't really feel like doing. (I will, however, edit HFH-01 to be usable with fewer MODs than the full HFH package, and release that mission.)
Instead, I've decided to move my Side Project to the forefront, which I haven't publically named until now. Eagle Takes Flight.
Yes, I know. There was an FS1 campaign called that back in the day. In fact, the first three missions of my version are taken almost verbatim from the old one.
However, while the original was only four missions, this will be twenty-seven, with eight short in-engine cutscenes.
The date is June 24, 2336. Despite the successful retaking of the Capella and Vega systems, the GTA is starting to unravel amidst worries that it can no longer protect its citizens adequately. Prominent voices are beginning to demand increased autonomy, if not outright independence, and the shady Regulus Syndicate has already effectively bribed its way out of the GTA.
Even the central system of Antares is troubled by piracy and the ever-present shadow of the Hammer of Light. It's the perfect time and place for mercenaries to show their skill.
You are William Vargas, recently discharged from the GTA League of Defence due to budget cuts. With your friend Rocky Mankato, you have just enough money to start Eagle Security Services -- with only a converted drone, modified ML-16s, three sentry guns, and a rickety transport to your name.
Do you have the skill and the courage to build ESS up from nothing, and help save the Antares sector from destruction and chaos?
I only need two more ship models to bring the campaign to fruition (only one if I can finagle a certain summin out of Raa
). Twouldn't hurt to have extra FREDders, too. 
It goes without saying that the first three missions are done, pending a few tweaks. I've got 22, 4, and Cutscene B in progress.

Yes, HFH is dead. I felt its plot was too shaky and required too much backstory to understand. I left the ending too open for a fairly predictable sequel that I didn't really feel like doing. (I will, however, edit HFH-01 to be usable with fewer MODs than the full HFH package, and release that mission.)
Instead, I've decided to move my Side Project to the forefront, which I haven't publically named until now. Eagle Takes Flight.
Yes, I know. There was an FS1 campaign called that back in the day. In fact, the first three missions of my version are taken almost verbatim from the old one.
However, while the original was only four missions, this will be twenty-seven, with eight short in-engine cutscenes.
The date is June 24, 2336. Despite the successful retaking of the Capella and Vega systems, the GTA is starting to unravel amidst worries that it can no longer protect its citizens adequately. Prominent voices are beginning to demand increased autonomy, if not outright independence, and the shady Regulus Syndicate has already effectively bribed its way out of the GTA.
Even the central system of Antares is troubled by piracy and the ever-present shadow of the Hammer of Light. It's the perfect time and place for mercenaries to show their skill.
You are William Vargas, recently discharged from the GTA League of Defence due to budget cuts. With your friend Rocky Mankato, you have just enough money to start Eagle Security Services -- with only a converted drone, modified ML-16s, three sentry guns, and a rickety transport to your name.
Do you have the skill and the courage to build ESS up from nothing, and help save the Antares sector from destruction and chaos?
I only need two more ship models to bring the campaign to fruition (only one if I can finagle a certain summin out of Raa


It goes without saying that the first three missions are done, pending a few tweaks. I've got 22, 4, and Cutscene B in progress.