New Nodewars Starting Up
Posted: Sat Nov 13, 2004 8:27 pm
Nodewars: FS2 Aftermath
This is the latest in a long line of Nodewars incarnations, this time though, things are a little different:
- The storyline is based directly off Freespace 2's - taking place 5 years after Capella, with no unusual new technologies, ships or universe rules to get used to.
- Battles will be fought within the FS2 engine itself, ensuring maximum fairness for all involved - while tactics will play a part, nobody will be able to simply say "I have better tacics, so I win."
- Since it's based off FS2 directly, there'll be no technological loopholes that'll be able to get you out of (or into) sticky situations. One of the big problems with the last NW was using the relative technological vagueness of the universe it was set in to prevent an attack on one of the players. This time, nothing like that will be happening.
- Me and KT will be running things. Can't go wrong with that, right?
So, if you're interested in joining up, check out the Original Thread and theGTVA OOB Thread. That should be enough detail to get you started into the new game.
For those of you who're new to the community: What is Nodewars?
Put very basically, Nodewars is an RPG, based off the Freespace universe. However, it differs from traditional RPGs in several key ways.
First of all, you control a nation rather than an individual, with a clear goal of galactic domination, through whatever means you choose, be it conquest, subterfuge, alliances, or whatever. It generally involves a lot of backstabbing, false alliances and sneaking around, which is a helluva lot of fun.
Secondly, the game is moved along not by dice rolling or game cards, but by story writing. Each player writes a few paragraphs (or pages) of storyline every few days that outlines the actions of their nation (See the Story Thread of the last Nodewars, Firestorm, to see how that works).
This is the latest in a long line of Nodewars incarnations, this time though, things are a little different:
- The storyline is based directly off Freespace 2's - taking place 5 years after Capella, with no unusual new technologies, ships or universe rules to get used to.
- Battles will be fought within the FS2 engine itself, ensuring maximum fairness for all involved - while tactics will play a part, nobody will be able to simply say "I have better tacics, so I win."
- Since it's based off FS2 directly, there'll be no technological loopholes that'll be able to get you out of (or into) sticky situations. One of the big problems with the last NW was using the relative technological vagueness of the universe it was set in to prevent an attack on one of the players. This time, nothing like that will be happening.
- Me and KT will be running things. Can't go wrong with that, right?

So, if you're interested in joining up, check out the Original Thread and theGTVA OOB Thread. That should be enough detail to get you started into the new game.
For those of you who're new to the community: What is Nodewars?
Put very basically, Nodewars is an RPG, based off the Freespace universe. However, it differs from traditional RPGs in several key ways.
First of all, you control a nation rather than an individual, with a clear goal of galactic domination, through whatever means you choose, be it conquest, subterfuge, alliances, or whatever. It generally involves a lot of backstabbing, false alliances and sneaking around, which is a helluva lot of fun.
Secondly, the game is moved along not by dice rolling or game cards, but by story writing. Each player writes a few paragraphs (or pages) of storyline every few days that outlines the actions of their nation (See the Story Thread of the last Nodewars, Firestorm, to see how that works).