Page 1 of 2
DaBrain's high-res maps, SG edition
Posted: Mon Nov 01, 2004 8:26 pm
by DaBrain
Just a question: Do you like what I did to the engines?
I thing the orginal color theme is bad, so I tried to alter it.
The map itself is easy to edit.
Currently it's ~25% done.
Posted: Mon Nov 01, 2004 8:30 pm
by EvoPhyrexy
I like it.. But not in combination with the rest of the ship...
Posted: Mon Nov 01, 2004 10:44 pm
by liberator
The problem with the Boanerges are many fold, yes the map sucks. But the model itself is ugly and the ship handles worse than a brick. The payload is decent but the ship can barely live long enough to deploy half of it.
On topic, it looks good DaB.
Posted: Tue Nov 02, 2004 12:01 am
by DaBrain
Yeah I know the ship is ugly...

Can't do very much about this matter, but I'll do my best.
I'm trying to simulate a hull structure, so the ship will look less like just a brick.
Bumpmapping would be more effective though.
Here is a better shot of the engine part:
Edit: The old map had an engine without any characteristic.
Edit: Just in case you wonder. I am using a test shinemap for my map.
Posted: Tue Nov 02, 2004 12:23 am
by Taristin
The shinemap alone looks wonderful.
I think the color of the engines will have to be changed later on, to match better. But you are doing a wonderful job on it.
How do you create the scrathed metal texture?
Posted: Tue Nov 02, 2004 12:23 am
by ngtm1r
Hmm...I'm thinking the engines really ought to look homogenous with the rest of the hull. That's pretty much the rule on Terran craft, and it makes sense because they're all under the same armor sheathe.
Posted: Tue Nov 02, 2004 12:33 am
by DaBrain
Raa wrote:The shinemap alone looks wonderful.
I think the color of the engines will have to be changed later on, to match better. But you are doing a wonderful job on it.
How do you create the scrathed metal texture?
I got that one from gfx-inside (dead now) I think. I have a few hundred MB full of free textures, self-created textures and photo textures (most of them shot by me).
But I tend to modify/mix them when I use them for maps. (And I tend to have favourite textures

. You'll see what I mean when I release the supportship map.

)
ngtm1r wrote:Hmm...I'm thinking the engines really ought to look homogenous with the rest of the hull. That's pretty much the rule on Terran craft, and it makes sense because they're all under the same armor sheathe.
I can't argue with that one.
But from the optical point of view, it looks just boring if the whole ship looks the same. Some parts should look different.
Lets say the engine needs another kind of armor plate due to the high temperatures that are created. Or ... stuff.

Posted: Tue Nov 02, 2004 2:59 am
by Sel'drathirae
There you are

Posted: Tue Nov 02, 2004 1:00 pm
by Moonsword
Blend it in a little bit more with the normal textures, if you get what I mean.
Posted: Tue Nov 02, 2004 1:22 pm
by Singh
ngtm1r wrote:Hmm...I'm thinking the engines really ought to look homogenous with the rest of the hull. That's pretty much the rule on Terran craft, and it makes sense because they're all under the same armor sheathe.
Generally, if you're flying a brick, you'd want to make sure that Brick's engines are armored enough that is doesn't ever stop.
Posted: Tue Nov 02, 2004 3:48 pm
by StratComm
From a strictly asthetic perspective, the Boanerges needs textures that do as little as possible to accentuate it's geometry. The thing already looks way too primitive, and anything that brings out the simpleness of the shape, such as those engine blocks, is generally bad practice. The technique is good and I like the result, I just think it needs to be much more uniform.
Posted: Tue Nov 02, 2004 4:42 pm
by Black Wolf
I'm with Stratcomm - the idea is sound, but the Boanerges is far from the ideal ship to try it on.
Posted: Tue Nov 02, 2004 9:02 pm
by ngtm1r
Singh: exactly. No weak seams where the armor changes.
Posted: Wed Nov 03, 2004 5:31 pm
by DaBrain
The topic is continued here:
http://dynamic4.gamespy.com/~freespace/ ... post557375
Hygeia release!
And WIP updates.
Posted: Wed Nov 03, 2004 8:48 pm
by ngtm1r
...woah. That is the bomb.