Page 1 of 6
About making a Flyable cruiser with guns working.
Posted: Fri Oct 29, 2004 11:05 pm
by WeatherOp
I just wanted to know if anyone would like to know how to make a cruiser flyable and get guns to work. Since I'm not good at making campaigns and since my hard drive erased all my data I thought would just share what I know.

Posted: Fri Oct 29, 2004 11:52 pm
by Hippo
*beats head on desk*
No.

though

...
Posted: Sat Oct 30, 2004 12:01 am
by WeatherOp
Why? Does everyone know how too? Cause if they do please tell me.
Posted: Sat Oct 30, 2004 12:01 am
by Taristin
Hehe. You'll have to excuse the water horse.
As a modding community, we generally know how to do this. It's also kinda frowned upon, as it makes the game unstable, and you have virtually no control over the turrets. It's also unrealistic, but that's another story.
But yes, welcome to our little corner of hell.
If you have any questions, though, feel free to ask.

Posted: Sat Oct 30, 2004 12:08 am
by WeatherOp
Except, when I make a light cruiser it does not make the game unstable or make it crash when you die.It took me a lot of time to find out how. And the turrets fire on whatever you lock on.

Posted: Sat Oct 30, 2004 12:18 am
by Taristin
It does make the game unstable, in the sense that if multiple turrets become damaged on your ship, the game cannot display more than a certain amount in the subsystem box, and the game will crash.
The turrets, also, generally have a mind of their own, from my experience.
Posted: Sat Oct 30, 2004 12:22 am
by WeatherOp
Yeah, it does ,But, I have found out the secrets.First of all you cannot have more than 7 turrets. Secondly the ship cannot be over 200 meters long. If you do it right it will never crash. Belive Me i tested it to death.

Posted: Sat Oct 30, 2004 12:28 am
by Taristin
heh. Well, 7 turrets is no fun
Anyway, did you try it with damaged subsystems too?
Posted: Sat Oct 30, 2004 12:34 am
by WeatherOp
Posted: Sat Oct 30, 2004 12:40 am
by Taristin
pfft.
I can kick a Fenris' rear with a Seth.

Posted: Sat Oct 30, 2004 12:45 am
by WeatherOp
Ok... It can kill 2 cains and a lilith by its self...

Want to throw a Ravana in there too? Give me a little while and their all space dust...
Posted: Sat Oct 30, 2004 12:55 am
by Taristin
Heh, well, you have the advantage hat you can point your main cannons at it, while the game tries to flank nonstop.

Posted: Sat Oct 30, 2004 1:00 am
by WeatherOp
Yea, but I have toned down my cannons so they won't be that powerful. But, there is one problem with the cruiser i can't fix. Since i have to set the TAG as "bomber" to get the turrets to fire, their Cap-Ship beams won't fire on me..

But, that is kind of a good thing since my armor is low and they would kill me quickly..

so i say that it has advanced sensors so that capship can't shot them with their main cannons. But, fighters can kill me quick if they gang up on me... and bombers DECIMATE me.....

Posted: Sat Oct 30, 2004 2:57 am
by Hippo
*continues beating head against desk*
Posted: Sat Oct 30, 2004 3:34 am
by Taristin
This is what I mean.
