Gawd this place has the coolest smilies


I have never, in all the years I've been playing this game, noticed those before. Weird.Vasudan Admiral wrote:Oooh, that's pretty nice.
It highlights the'sections' of the hull very nicely. What i would suggest as a final touch model wise would be to model in the recesses down either side of the neck - the ones that are visible on the original necks texture.
Other than that it looks nicely HTLed.
6300 is a piddly amount of polies, BTW.liberator wrote:What are we talking about? 2 polies for each edge of each plate(triangulated)? By my very rough estimation there are about 200 5-6 sided plates on her hull.
So
6x200 = 1200
1200 x 2 = 2400
So the little cutesy detail like that add ~2400 polies to a ship that already has(Raa's version) something on the order of ~2000? for a total of ~4400 polies for the main hull and then another 600 apeice for the casemate turrets(1 on top and 1 on bottom) plus another 500-100 for the hull detail on the neck and 18 apiece for the emplaced turrets(call me old-fashioned but I like the hexagonal style for emplaced turrets, it kind of makes the all the ships look like they get their armament from the same manufacturer, which with something like PBCs they probably do)
4 casemates = 2000 polies
17 emplaced = 306 polies
neck details = ~800 polies
plating = ~1200 polies
basic geometry = ~2000 polies
total = 6303 polies more or less
completely useless for realtime(right now, but in a few years? unrealengine3 anyone?) but perfect for rendering medium resolution cinematics. For something hi-res like film work or tv you'd probably need to double that at least.