Page 5 of 12
Posted: Tue Sep 26, 2006 10:56 pm
by Hunter
Just because they didn't post doesn't mean they won't come

Alas, I'll be online tonight for about an hour.. in an hour or so, so if you want to play a bit, I'll look out for you.
Posted: Wed Sep 27, 2006 3:37 am
by Matthew
Nope, I think I missed it, and I was busy with homework. Tommorow would work though. Am I te most invovled tester, who's testing the most? I check for a server every day.
Posted: Wed Sep 27, 2006 9:27 am
by Hunter
I dunno, who knows what the others are doing sneekily picking things apart

Posted: Wed Sep 27, 2006 12:45 pm
by Marix
Posted: Wed Sep 27, 2006 4:17 pm
by Stryker
I can -probably- join in a PVP game this weekend. Could be a stretch though, depending on which day it is--Sunday would probably work better than Saturday.
Posted: Wed Sep 27, 2006 4:49 pm
by Marix
I won't be able to join this weekend, as I am on the DO-LAN. I will however be glad to join a PvP anyday the following week.
Posted: Wed Sep 27, 2006 5:24 pm
by Hunter
You will get the BETA link anyway, so you can check it at Checkor's lan.
Posted: Thu Sep 28, 2006 7:17 pm
by d2junkie
[email protected]
I'd like to give Beta 1.2 a shot.

Posted: Thu Sep 28, 2006 10:03 pm
by Matthew
Hey, hunty, how goes 1.3? What are the changes to it so far?
Posted: Thu Sep 28, 2006 10:21 pm
by Hunter
There probably won't be 1.3. I'm working on 1.2, and so far very good. This is what I've changed:
* Fixed problems with base entrance/exits sometimes breaking.
* Fixed a similar problem with Stargates.
* Adjusted the position where players exit bases/stargates to reduce collisions.
* Reduced the overall energy usage of some weapons by 50%.
* Fixed graphical problem where "black" faces appear to hover at entrances.
* Removed the sparkle effect that appears at bases/stargates.
* Fixed some NPC spew lists. Some ships that were supposed to drop stuff didn't.
* Fixed the way NPC spawns behave - They now all activate at level start.
* Increased the speed that the C4L and C6H ammo clips appear.
* Similarly, the Hornet and Tornado have had their respawn time increased.
* Fine tuned the custom string file. All weapons should now have their correct names.
* Added some additional spawns to the Mercenary Mission.
* Disabled the use of afterburner in the infested lab.
* Added escort fighters that launch from the "Gemini Carrier".
* Fixed some icons.
Still more stuff to change.
Posted: Thu Sep 28, 2006 10:58 pm
by Matthew
I see you've heeded my ideas, Thanks, that should ease the load on the Isis pilots like me.
Posted: Sat Sep 30, 2006 9:46 am
by Hunter
The next test will be today.. check your PM.
Posted: Sat Sep 30, 2006 2:35 pm
by Matthew
YES SIR! I eagerly await it. Good thing my comp for reason rarely gets loud now. (i'm up at 7:30)
EDIT: Link no work. You must have set the time too short. I'm halfway across the world you know.
Posted: Sat Sep 30, 2006 3:29 pm
by Hunter
Why does no one read their messages in detail? The file isn't even uploaded yet..

Posted: Sat Sep 30, 2006 5:37 pm
by Stryker
I might be a bit late to the test today--robotics meeting this afternoon.