Page 5 of 12

Posted: Tue Sep 26, 2006 10:56 pm
by Hunter
Just because they didn't post doesn't mean they won't come :) Alas, I'll be online tonight for about an hour.. in an hour or so, so if you want to play a bit, I'll look out for you.

Posted: Wed Sep 27, 2006 3:37 am
by Matthew
Nope, I think I missed it, and I was busy with homework. Tommorow would work though. Am I te most invovled tester, who's testing the most? I check for a server every day.

Posted: Wed Sep 27, 2006 9:27 am
by Hunter
I dunno, who knows what the others are doing sneekily picking things apart :P

Posted: Wed Sep 27, 2006 12:45 pm
by Marix

Posted: Wed Sep 27, 2006 4:17 pm
by Stryker
I can -probably- join in a PVP game this weekend. Could be a stretch though, depending on which day it is--Sunday would probably work better than Saturday.

Posted: Wed Sep 27, 2006 4:49 pm
by Marix
I won't be able to join this weekend, as I am on the DO-LAN. I will however be glad to join a PvP anyday the following week.

Posted: Wed Sep 27, 2006 5:24 pm
by Hunter
You will get the BETA link anyway, so you can check it at Checkor's lan.

Posted: Thu Sep 28, 2006 7:17 pm
by d2junkie
[email protected]

I'd like to give Beta 1.2 a shot. :P

Posted: Thu Sep 28, 2006 10:03 pm
by Matthew
Hey, hunty, how goes 1.3? What are the changes to it so far?

Posted: Thu Sep 28, 2006 10:21 pm
by Hunter
There probably won't be 1.3. I'm working on 1.2, and so far very good. This is what I've changed:

* Fixed problems with base entrance/exits sometimes breaking.
* Fixed a similar problem with Stargates.
* Adjusted the position where players exit bases/stargates to reduce collisions.
* Reduced the overall energy usage of some weapons by 50%.
* Fixed graphical problem where "black" faces appear to hover at entrances.
* Removed the sparkle effect that appears at bases/stargates.
* Fixed some NPC spew lists. Some ships that were supposed to drop stuff didn't.
* Fixed the way NPC spawns behave - They now all activate at level start.
* Increased the speed that the C4L and C6H ammo clips appear.
* Similarly, the Hornet and Tornado have had their respawn time increased.
* Fine tuned the custom string file. All weapons should now have their correct names.
* Added some additional spawns to the Mercenary Mission.
* Disabled the use of afterburner in the infested lab.
* Added escort fighters that launch from the "Gemini Carrier".
* Fixed some icons.


Still more stuff to change.

Posted: Thu Sep 28, 2006 10:58 pm
by Matthew
I see you've heeded my ideas, Thanks, that should ease the load on the Isis pilots like me.

Posted: Sat Sep 30, 2006 9:46 am
by Hunter
The next test will be today.. check your PM.

Posted: Sat Sep 30, 2006 2:35 pm
by Matthew
YES SIR! I eagerly await it. Good thing my comp for reason rarely gets loud now. (i'm up at 7:30)

EDIT: Link no work. You must have set the time too short. I'm halfway across the world you know.

Posted: Sat Sep 30, 2006 3:29 pm
by Hunter
Why does no one read their messages in detail? The file isn't even uploaded yet.. :P

Posted: Sat Sep 30, 2006 5:37 pm
by Stryker
I might be a bit late to the test today--robotics meeting this afternoon.