Hey! I said that! You could at least have enough decency to quote me!Matthew wrote:Necro again.WillyP wrote:LATER:Matthew wrote:DIE NECRO!!!!
Matthew wrote:Necroes are good! We need more zombies!
48
I couldn't control a joystick for the life of me (I don't have enough coordinationCamInHead wrote:I'll have to dust off (literally) the old sidewinder precison pro but the mouse 'n' keyboard isn't completely unworkable.

52
hehe, Yeap, there's a switch somewhere that will shut off the mines. I think it is in the room with come glass separating the main transmission room from a side room.
"If toast always lands butter-side down, and cats always land on their feet, what happens if you strap toast on the back of a cat and drop it?"
-Steven Wright
-Steven Wright
54
Actually, the mine matcens getting shut off depends entirely on the alert level the base is on. If it's above a certain point (level 2, I think) then you cannot shut off ALL of the mine matcens in the room. You'll just have to deal with them.
The whole process of uploading that information is extremely complicated, too. You have to do a whole boatload of things first to just prep your ship and the device for the upload, and then you have to pick up a memory plasma charge thingy that's a few rooms away that only lasts for a certain period of time.
Not fun. Because of this, I never did look at that particular level very highly.
It does have some cool eye candy tho, I'll give it that much.
The whole process of uploading that information is extremely complicated, too. You have to do a whole boatload of things first to just prep your ship and the device for the upload, and then you have to pick up a memory plasma charge thingy that's a few rooms away that only lasts for a certain period of time.
Not fun. Because of this, I never did look at that particular level very highly.
It does have some cool eye candy tho, I'll give it that much.

"You just struck out for the next five innings" "But it didn't get me!" -Calvin & Hobbes
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Stopped, started again, stopped again, started again etc etc...no I haven't got Mercs. There's a couple of copies on ebay so I might get it payday.Hunter wrote:Gee are you still playing? Do you have Mercenary too?
Yeah I eventually found the charge but got lost and ran out of time last night.Scyphi wrote:Actually, the mine matcens getting shut off depends entirely on the alert level the base is on. If it's above a certain point (level 2, I think) then you cannot shut off ALL of the mine matcens in the room. You'll just have to deal with them.
The whole process of uploading that information is extremely complicated, too. You have to do a whole boatload of things first to just prep your ship and the device for the upload, and then you have to pick up a memory plasma charge thingy that's a few rooms away that only lasts for a certain period of time.
Not fun. Because of this, I never did look at that particular level very highly.
It does have some cool eye candy tho, I'll give it that much.
I find these really simplistic "puzzles" very tedious.
Y'know, Doom style "find this, shoot this switch etc"
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Unless you find an extremely cheap deal on Mercenary, it might be easier to just buy the D3+Merc pack on GOG for $6.CamInHead wrote:Stopped, started again, stopped again, started again etc etc...no I haven't got Mercs. There's a couple of copies on ebay so I might get it payday.Hunter wrote:Gee are you still playing? Do you have Mercenary too?
A.K.A. Mongoose, for you HLP denizens