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Posted: Sat Nov 04, 2006 12:32 am
by Hunter
Theres some information in this section, check the Briefing thread, WillyP.

Posted: Sat Nov 04, 2006 10:01 pm
by WillyP
Hunter wrote:Theres some information in this section, check the Briefing thread, WillyP.

Some? That's an understatment.. :!exclaim: .. But is there a breif synopsis of the actual gameplay someware?

Posted: Sat Nov 04, 2006 10:22 pm
by Hunter
Well yes, the Introduction thread tells you the basics. I'll make a "Guide for dummys" when the level is out :)

Posted: Sat Nov 04, 2006 10:50 pm
by Hunter
Game is now live.

Posted: Sun Nov 05, 2006 12:57 am
by Matthew
Sorry I'm late.

Posted: Sun Nov 05, 2006 2:19 am
by WillyP
Very Nice, Thank You, Hunter. It will take a while to learn this game, though.

X-Ray says: Pretty Impressive... It's Awesome!

Posted: Sun Nov 05, 2006 10:18 am
by Hunter
Yeah, the learning curve is semi-high. But it's full of stuff so it has more "longetivity".

Posted: Sun Nov 05, 2006 3:12 pm
by WillyP
Right, need to learn more about the capabilities and functions of various items, far more critical than in a regular D3 level. One thing that I've always felt was missing in Team MP was a need for teamwork and team strategy. Basewars will definetly fill that need.
It will require thought as well as piloting skill.


BTW... I mentioned on gameedit that I would be beta-ing this, Nightmare has asked for info... Is that ok with you or would you rather do press releases yourself? http://www.gameedit.net/forum/showthread.php?t=13

This level is so different and unlike any previous D3 levels, it would merit a press release even on boards that are not Descent related, such as L4y, and the ModDBB.

Posted: Sun Nov 05, 2006 6:15 pm
by Hunter
You are free to talk about it, just don't post anything like screenshots and that :)

Yes, finally, we could actually be seeing working "team" bases now - With only Red being able to use Red, and vice versa. It certainly took some doing. I will be releasing a 1.3.1 to make sure everything is working in the next few days. After that we're close to release.

Posted: Sun Nov 05, 2006 6:21 pm
by Matthew
yay?

Posted: Sun Nov 05, 2006 6:22 pm
by Hunter
Yay. Wanna play btw? I have some time.

Posted: Sun Nov 05, 2006 7:06 pm
by Matthew
Play when? Now?

Posted: Sun Nov 05, 2006 7:07 pm
by Hunter
Yes

Posted: Sun Nov 05, 2006 7:07 pm
by Matthew
Maybe host my level instead? I'm almost ready to release a MAJOR improvment on it.

Posted: Sun Nov 05, 2006 7:15 pm
by Hunter
Let me know when your done then.