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Posted: Sun Oct 31, 2004 10:43 pm
by CIH
WeatherOp wrote:Ok I Will. How are the sreenshots? I know, not that good looking, but just shows off the beams and stuff.
changed the beam turret locations (or added more) eh ?
Posted: Sun Oct 31, 2004 11:18 pm
by liberator
MAX is easy, if you like having to flip through a dozen different menus to get the tool you need. It's needlessly complicated for the beginning modeller. Sure it's powerful, they use it in feature films. But it's the single most intimidating piece of software I've ever looked at.
Posted: Sun Oct 31, 2004 11:21 pm
by Taristin
They are usually intuitively placed toolbars, though. And if he follows the tutorial for making a low poly space ship, he'll get everything he needs, just about.
Posted: Sun Oct 31, 2004 11:49 pm
by Hippo
liberator wrote:MAX is easy, if you like having to flip through a dozen different menus to get the tool you need. It's needlessly complicated for the beginning modeller. Sure it's powerful, they use it in feature films. But it's the single most intimidating piece of software I've ever looked at.
Yeah, and i can say the exact same thing about Truespace. They're DIFFERENT. They're both learnable, it just depends on what your aims are.
Posted: Sun Oct 31, 2004 11:51 pm
by Taristin
I've used TS for about 2 years, and I can honestly say I really don't know what I'm doing in it.

Posted: Mon Nov 01, 2004 3:31 am
by liberator
Raa wrote:They are usually intuitively placed toolbars, though. And if he follows the tutorial for making a low poly space ship, he'll get everything he needs, just about.
I tried that once. It made about as much sense as throwing a brand new Geforce 6800 in the trash when it's still in the box. Maybe, I'm not meant to learn how to model. That's a dumb thought though since I can bang around in Blender everyonce in a while and come up with something decent. I've been told I use too many extrusions however. The most frustrating part is I can't figure out how to get a material/texture assigned to the model once I've got the geometry banged out.
Posted: Mon Nov 01, 2004 4:45 am
by Black Wolf
What tutorial did you use? If you can't figure out Max, then you're using the wrong tut. It's...incredibly simple.
Posted: Mon Nov 01, 2004 6:19 am
by liberator
The included one with GMax.
Why isn't it simple like a simple pressing "E" to extrude or "S" to scale?
I don't have a problem with it being difficult. But, if the whole point of the program is to make models, shouldn't it stand to reason that it should be fairly intuitive for the uninitiated instead of having to follow a half-dozen tutorials.
It shouldn't be like programming an OS to learn how to make a model composed of 5 cubes and a half-dozen pyramids.
My biggest gripe is the multiple viewports. In Blender, it's so simple matter to switch back and forth between different views that you don't need 4 different views at once. MAX should be simple enough for newbies(me) and get good output quickly. I have never once been able to get good output from MAX after spending hours trying to do something. It so big and powerful that it's unweildy for the unskilled.
Posted: Mon Nov 01, 2004 7:48 am
by Vasudan Admiral
Personally i stick with blender due to it's speed and ease of use, flexability and stability. It's really a pleasure to model stuff with it. It can do as much or as little as you want it to in any direction.
It took me one tutorial to get the hang of it, which for me at least, is very impressive considering it took about 5 for rudimentary TS knowledge.
It really does all come down to personal taste tho, no question.

Posted: Mon Nov 01, 2004 4:30 pm
by Taristin
liberator wrote:The included one with GMax.
Why isn't it simple like a simple pressing "E" to extrude or "S" to scale?
....
My biggest gripe is the multiple viewports. In Blender, it's so simple matter to switch back and forth between different views that you don't need 4 different views at once. MAX should be simple enough for newbies(me) and get good output quickly. I have never once been able to get good output from MAX after spending hours trying to do something. It so big and powerful that it's unweildy for the unskilled.
Because 'S' is the snap tool, which comes in very handy. And it isn't difficult to click the extrude button.
Also, the multiple viewports thing is a moot point too. P for perspective, B for botom, F for front, L for left etc...
Posted: Mon Nov 01, 2004 8:02 pm
by WeatherOp
I have decided not to download 3DS max, since I have dial up and the file is too big. I'll just download blender instead.
and Liberator I have to ask Alabama or Auburn?

Posted: Mon Nov 01, 2004 8:03 pm
by ngtm1r
Ha. All your arguing is clearly useless.
I am the Ultimate 3D N00b, and I use Cinema 4D. I'm lucky if I create something more then two hundred polys, and forget texturing.
So you ALL have better programs then me. Hahaha...wait, what?
Posted: Mon Nov 01, 2004 8:10 pm
by liberator
Raa wrote:Because 'S' is the snap tool, which comes in very handy.
What the hell does snap do?
Posted: Mon Nov 01, 2004 9:11 pm
by Taristin
Many many things.
Posted: Mon Nov 01, 2004 10:41 pm
by liberator
Elucidate...