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I don't know about that. I've seen quite a few of the newbies run off to make their own campaigns. Mobius and Bob-san for instance.Taristin wrote:Also, Ive noticed that most people who try to "contribute" to the community are only making models. It used to be that modelling was the rarity, today it's FREDders that are rare...
Cant have a future without FREDders...
I do agree with you about how modelling was the rarity though. The major holdback for MindGames was that we were missing modelers. Back then I was MG's chief modeler!


I think being able to use Max helped a lot with that. There are a lot of people who could never get the hang of TS.
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Hey Kara, I've only just discovered last night that Blender is quite capable of exporting a convertable COB file - with all hierarchy, offsets, centres, textures and the like intact in the converted POF!!
It can also do texturing and UV mapping, meaning it has everything needed to develop FS ships.
What I was wondering is: once I figure out at least the basics of texturing and UVing in Blender, I intend to write up a tutorial for it.
I'll definitely put it in the wiki, but it seems your FAQ is far more commonly visited by new modelers looking for tutorials. Would you be willing to host such a tutorial there?
Having Blender as a completely legal, completely free and vastly more powerful alternative to TS 3.2 would surely help a lot of these new modelers break out of the restrictions TS puts on them, without breaking the bank or needing warez.
It can also do texturing and UV mapping, meaning it has everything needed to develop FS ships.
What I was wondering is: once I figure out at least the basics of texturing and UVing in Blender, I intend to write up a tutorial for it.
I'll definitely put it in the wiki, but it seems your FAQ is far more commonly visited by new modelers looking for tutorials. Would you be willing to host such a tutorial there?
Having Blender as a completely legal, completely free and vastly more powerful alternative to TS 3.2 would surely help a lot of these new modelers break out of the restrictions TS puts on them, without breaking the bank or needing warez.

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I think the problem with FRED is it's specific to FS and the knowledge gained from using it can't be easily applied to other aspects, such as a sound basis in Max (foe example) can be applied to various different fields.
Though, no doubt, a flair for mission design would manifest wether it's in FRED, UnrealED, ShockED etc.
Certainly a lot of money to waste if it isn't something you take to.
Though, no doubt, a flair for mission design would manifest wether it's in FRED, UnrealED, ShockED etc.
Well there are legal ways to get Max without paying the full commercial price. I got a student licence as pert of a college course. Suffice to say it still isn't free.Vasudan Admiral wrote:.....Having Blender as a completely legal, completely free and vastly more powerful alternative to TS 3.2 would surely help a lot of these new modelers break out of the restrictions TS puts on them, without breaking the bank or needing warez.
Certainly a lot of money to waste if it isn't something you take to.
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I'd be more than happy to host it or simply add lots of links to the page on the Wiki. Whichever you feel is easier.Vasudan Admiral wrote:I'll definitely put it in the wiki, but it seems your FAQ is far more commonly visited by new modelers looking for tutorials. Would you be willing to host such a tutorial there?
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Awesome, thanks mate.karajorma wrote:I'd be more than happy to host it or simply add lots of links to the page on the Wiki. Whichever you feel is easier.

Right,...well.....
*Scurries off to learn stuff*
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If I hadn't already spent all my money on a copy of C4D...
I know somebody else has gotten models from Cinema 4D ingame, but they refuse to tell me how. :/
I know somebody else has gotten models from Cinema 4D ingame, but they refuse to tell me how. :/
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Um, not the entire community, as this thread proves.Taristin wrote:Its really sad. The entire community will embrace pirate talk day, but a day for peace, or mourning, and someone's gotta say something out of line.

The filter only affected the public non-SCP forums. Hosted projects could still work without hindrance.ngtm1r wrote:I think the problem is that right when Sesq comes back so we can get started on SA again, I was finding reasons not to hover at HLP for hours.
Actually, Setekh invited everyone on HLP when he posted the wedding announcement.Blue Lion wrote:I didn't get my invitation
