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Posted: Sat Jul 08, 2006 10:32 pm
by BlackHole
Uh, personal suggestion: Do not let d3jake anywhere near code that is of importance. By the time he's done with it, it'll blow up your computer.
I am willing to provide some semi-professional help though, me having a year of experience in C# and some in C++. What you might want to do is let jake take a shot at it while i'm watching him to prevent any loud explosions

Posted: Sat Jul 08, 2006 11:11 pm
by Hunter
My scripting experience is very extensive so I don't need any help with that, really. However, if I don't get any replies soon I'll be branching out to other programmers.
Posted: Sun Jul 09, 2006 12:20 am
by d3jake
if it's d3m programming... sry can't help ya. I was thinking that it was DALLAS programming that needed to get done.
Posted: Thu Jul 13, 2006 10:16 am
by Hunter
Some new screenies
It seems Direct3D probably won't be supported by Basewars, mainly because of the way D3D pages in things, which seems to cause a clipping error outside. Tho it works, it's just sluggish. I fear this level may be very sluggish at certain points though, especially at the player bases where there is the most structures present onscreen at one location.
Posted: Thu Jul 13, 2006 5:15 pm
by Scyphi
Lookin' good, can't wait to play!

Posted: Thu Jul 13, 2006 8:52 pm
by d3jake
Perhaps you could maybe realise a med\low poly version of it? So that way people on slower machines (me...) can get a chance to play it with their framrate above 10...
Posted: Fri Jul 14, 2006 12:16 am
by Hunter
Even a low poly version wouldn't work on your ancient box, Jake

Posted: Fri Jul 14, 2006 5:36 am
by d3jake

Just an idea...
Posted: Mon Jul 17, 2006 11:34 am
by Hunter
A Maltu Orion Legion outpost, with an escort.
Posted: Mon Jul 17, 2006 5:08 pm
by Scyphi
Awesome. It doesn't even look like the same game any more!

Posted: Mon Jul 24, 2006 1:28 pm
by Hunter
Posted: Mon Jul 24, 2006 4:53 pm
by Flipside
Heh, that ship at the outpost looks disturbingly like a Ferox

Posted: Mon Jul 24, 2006 4:59 pm
by Hunter
It is. Haven't you been following? Shame on you.
Posted: Mon Jul 24, 2006 5:17 pm
by Flipside
LOL Well, I read this thread, but it doesn't really give any hints

Posted: Mon Jul 24, 2006 5:29 pm
by Hunter
Oh. Well we've got a version of the Cormorat, Ferox, Merlin and a few others.

It's a kind of crossover and/or inspired project from various different universes.
