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Posted: Thu Dec 08, 2005 5:18 am
by Wanderer
tbms for new ship entries:
Name the file <something>-shp.tbm
Begin the file with #Ship Classes
Write down the entry or entries
End the file with #End
Non-targetable:
Non-targettable subobjects should work just with adding +non-targetable line to the subsystem info after optional weapon (sbank, pbank), engine wash and awacs lines
Posted: Thu Dec 08, 2005 6:50 am
by StratComm
OOh, pretty. In you go to data/models
Also, I'm the one who did the multidock Argo, and it's in the media VPs so no need to seek out a special download. (mv_effects IIRC). As for the Arcadia/Riveria, I agree with Sandwich on this one. For the extremely limited number of times you'd want to use Riveria station, having the couple of extra objects floating around isn't going to be something worth quibbling about, especially since they are big enough to get in the way of waypoints in existing missions.
Posted: Thu Dec 08, 2005 1:45 pm
by Vasudan Admiral
Hmm, never noticed those before - why in mv_effects of all places?
Anyway, thanks Wanderer & Taristin, that's a start, but how would I go about using the tbms to add some specific lines (such as a new non-targetable subobjects/detail box info) to an existing ship entry?
It was something like '+nocreate' to tell the game that it's an existing ship rather than a new one to add?
Posted: Thu Dec 08, 2005 2:06 pm
by Wanderer
Yes, for example
-File begins-
#Ship Classes
$Name: SB Nephilim
+nocreate
$Subsystem: sensors, 10, 0.0
+non-targetable
#End
-End of file-
Should change shivan bombers sensors into a non-targetable subsystem and prevent creation of 'illegal' ship entry in case SB Nephilim was not included in the 'parent' table file. I have no idea how the detail boxes function though...
Posted: Thu Dec 08, 2005 2:38 pm
by Vasudan Admiral
Ok - cool, thanks.

Posted: Thu Dec 08, 2005 3:58 pm
by Vasudan Admiral
Minor bug fixed: the missile launcher on the back of the lucy didn't have it's texture working - it appeared black in game with a faint glowmap. Fix0red now - redownload if it bugs you.

Posted: Thu Dec 08, 2005 7:01 pm
by Goober5000
StratComm wrote:As for the Arcadia/Riveria, I agree with Sandwich on this one.
Eh? Sandwich hasn't posted in this thread.

Posted: Fri Dec 09, 2005 9:01 am
by Wanderer
VA - please read WMCs warning about subsystem 'flags' in
HLP!
I may be that the table entries change at some point.
Posted: Fri Dec 09, 2005 9:16 am
by Vasudan Admiral
Righto, thanks for the heads up.

Posted: Fri Dec 09, 2005 9:22 am
by WMCoolmon
It's not worth it. It just looks like a big spike, not an antenna, and (I'd have to see it to be sure) but I think it'd look rather silly protruding from an Orion. It seems about as worthy of being a separate ship as the Lucifer antennae, they're probably roughly the same size too.
For something like the Fenris radar I could see something like that making sense, though, because no matter where you put it it'll look like a radar. Or some kind of module, ie living space or something.