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Posted: Fri Oct 22, 2004 3:09 am
by Grimloq
Moonsword wrote:*shrugs* Grim and I have already settled this one to our mutual satisfaction...
we did? :?

anyway, i guess ill lose the forward antennae. nobody seems to like them cept me :( oh well.

Posted: Fri Oct 22, 2004 4:46 am
by Moonsword
You don't add huge numbers of rotating antenna and I don't complain.

That's what I thought you were up to, not one small like on the Icanus.

Posted: Fri Oct 22, 2004 5:03 am
by Grimloq
Moonsword wrote:That's what I thought you were up to, not one small like on the Icanus.
o.O

theres nothing 'small' about the icanus...

Posted: Fri Oct 22, 2004 5:10 am
by Moonsword
Icelus, Icelus...

I haven't played Inferno in a while, sheesh...

Posted: Sat Oct 30, 2004 1:30 am
by Taristin
*bump*


Grim, how's this going? Me and lighty are interested in it...

Posted: Sat Oct 30, 2004 3:05 am
by Jonathan_S47
Hey Grim, I started working on the Hecate some time ago but stalled because I ran out of ideas on what to do for some of the major areas on the ship. I do have a replacement for some of the small turrets for the ship if you are interested in them I could quickly try and export them out of Maya and get them UVed for you.

Posted: Sat Oct 30, 2004 8:22 am
by liberator
A big suggestion I have would be to put the turrets back on the wings. If you look at the briefing anis, the wings have about a half-dozen small, multi-part turrets so they actually have a purpose instead of being just stuck out there as a convenient bomber target.

Posted: Sat Oct 30, 2004 10:26 am
by Black Wolf
You can't change turret numbers when you HTL a ship - it messes up mission balance in game.

Posted: Sat Oct 30, 2004 7:14 pm
by liberator
Don't change the order, just tack them on at the end.

Posted: Sat Oct 30, 2004 7:21 pm
by karajorma
liberator wrote:Don't change the order, just tack them on at the end.
That would still mess up play balance though. A few more turrets on the Hecate might make several missions easier than they once were.

You might be able to get away wit it by including new turrets and not updating the table though. That way the new turrets wouldn't work unless the people using it add the turrets in IIRC.

Posted: Sat Oct 30, 2004 9:20 pm
by liberator
IIRC, they were flak and pulse cannons(no not those pulse cannons!) :nervous: Did I say that last bit out loud?

Posted: Sat Oct 30, 2004 10:24 pm
by Grimloq
no extra turrets. it messes up gameplay, like whats-his-name said. blackwolf, thats it. ya...


plus- jonathan-S47: turrets, that would be good. all the turrets on my hecate are the same as of now.

Posted: Sun Oct 31, 2004 2:23 am
by The Trivial Psychic
I'd say make 2 versions. One version as an HTL drop-in replacement for the existing Hecate, while another would feature the extra requested turrets for anyone who wishes to have a Hecate-X model for their own campign or something.

Posted: Sun Oct 31, 2004 2:24 am
by Jonathan_S47
Grimloq wrote: plus- jonathan-S47: turrets, that would be good. all the turrets on my hecate are the same as of now.
By same do you mean that they are the :V: originals?

Posted: Sun Oct 31, 2004 2:39 am
by Taristin
That'd make sense...