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Posted: Wed Jul 21, 2004 12:57 pm
by Flipside
Ahhhh.. Gotcha :)

Personally, I use Lightwave to create the models, I just like the way swapping between editing points and polys is so easy, and the fact that rotating the 3D view is just click and move, I always hated TS's way of doing it, which way long winded, and I tended to keep clicking on a tool by accident and stretching the model or the like :(

The only down-side is that you have to export your models in .obj format and then load it into UVMapper and save it again before anything else will read the UVs properly :(

I texture using Deep Paint 3D and photoshop, Deep Paint is expensive, but an absolute blessing for 3D modellers like me, who tend to self-create practically every texture in the model, you can export the texture to photoshop, with a different layer for bumbs, shine etc and then edit and re-import :D

3D Exploration turns up quite a lot as well, but I actually like to avoid it if possible, it 'intereferes' with models sometimes :(

Posted: Wed Jul 21, 2004 3:05 pm
by Hippo
3dx is great... I've never had a problem with it... it can open, and save, and invert faces/axis' of all the following files:...
Image

Posted: Wed Jul 21, 2004 3:35 pm
by Flipside
It's flixible, but if you are working with models that have polygons with >3 sides, it autotripes them when it saves the model. Sometimes it doesn't do too good a job of it with my models. Triangulating it in Lightwave helps, but it's a lot easier UV Mapping a model without them ;)

Posted: Wed Jul 21, 2004 5:21 pm
by Black Wolf
Vasudan Admiral wrote:The reason i've been using TS so much lately is because of the ** base. :)
Dude - 90% of the TI staff barely know what LK stands for - I don't think you need to asterisk it out :p

Posted: Thu Jul 22, 2004 2:20 am
by Grimloq
lol. TS is just a great proggy, compared to D3edit. im used to D3edit, so TS was a nice breal :razz:

Posted: Thu Jul 22, 2004 5:39 am
by Vasudan Admiral
Black Wolf wrote: Dude - 90% of the TI staff barely know what LK stands for - I don't think you need to asterisk it out :p
lol, good point. :D

BTW, i still need for a turret count for it. :\ Since i think you know the mission better than me, any ideas?

Posted: Fri Jul 23, 2004 6:54 am
by Black Wolf
I know the old mission - you'll need to get into contact with Shinobi for any idea about the new mission, but I'd suggest the, err, preexisting turret count might be the best way to go here.

Posted: Thu Jul 29, 2004 2:57 am
by Grimloq
hmm... TS is being wierd again. it seems that it is, in fact, impossible to make a 'material library', and i relaly need one. how do you add a new texture? i hit 'add' and it just adds the last material i had selected- not very helpful.