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Posted: Tue Apr 14, 2009 2:09 am
by Vasudan Admiral
Haha, well there you go. Not only thought of before, but already implemented. Nice work.
aldo wrote:A little, most of it abortive. Not anything expressly for FS2, as such- time has dealt some harsh blows in that respect.
If you don't mind me asking, how so?
Posted: Tue Apr 14, 2009 5:51 am
by Starwolf1991
I found that table thing. Just two questions, do all of these messages work and will it run in release candidate 2?
Posted: Tue Apr 14, 2009 8:42 am
by karajorma
The new messages only work in my builds at the moment. They should work in builds after 3.6.10 official come out.
Re: A few imagined future features worth discussing
Posted: Tue Apr 14, 2009 9:13 am
by aldo
Curious - In wiki?
Vasudan Admiral wrote:Haha, well there you go. Not only thought of before, but already implemented. Nice work.
aldo wrote:A little, most of it abortive. Not anything expressly for FS2, as such- time has dealt some harsh blows in that respect.
If you don't mind me asking, how so?
Too many campaigns aborted due to too few people or too few time.
Posted: Tue Apr 14, 2009 12:25 pm
by karajorma
It's not in the wiki cause it only exists in my branch at the moment.
Posted: Tue Apr 14, 2009 3:02 pm
by Starwolf1991
Being true to my word, I've been developing some background effects. At most, I've done some suns which I'm proud of. I have tried some planets as well but that's not apparently my forte.
Oh, Karajoma. I tested that message table thing on all 3.6.10 releases, as I've fortunately kept them all and neither will work with it, except yours. But I have to admit, it's pretty brilliant having the pilots praise themselves. I can imagine how useful a modified version of it would be right now in current releases.
If you are planning to continue with it, I'd think it be brilliant to have some of the original message types working, cause some of them are't being used. Ones I've noticed are:
-Engaging Enemy
-Ignoring Enemy
-All Clear
-Backup
-No
-No Target
If I were to suggest any, they would be:
-Taunt
-Protect Target
-Torpedeo Launch
Edit as of last post: Ok, maybe didn't spot those two as working.
Posted: Tue Apr 14, 2009 3:37 pm
by Snail
Cannot comply and no target do work when you give your wingmen orders that either cannot be fulfilled or you have no target specified (ie. Attack my target when you have no target selected). This only happens when you use the shortcut commands.
Posted: Tue Apr 14, 2009 6:05 pm
by Starwolf1991
Ok, regarding that planet thing, are there any usable planet models with entries that will not cause a for no-reason death like in Inferno: Release 1?
I've been searching high and low and have found nothing.