Top Gun wrote:ghhyrd wrote:
*Pukes*
Left 4 Dead was just-
-run through corridor
-check behind you
-shoot zombie that spawned behind you
-check in front you you
-shoot zombie that spawned infront of you
-run forward
-turn corner
-shoot zombie off of friend
-run away from big zombie
-get killed because jerk has closed the Safe-House door on you
-quit game and punch monitor
And Descent was just:
-fly through corridor
-check behind you
-shoot robot that spawned in Matcen behind you
-check in front of you
-shoot robot that decloaked in front of you
-fly forward
-turn corner
-shoot Medium Lifter off of self
-run away from Fusion Hulk
-get killed because jerk level designer has locked the door behind you
-quit game and punch monitor
How can you possibly use that as a comparison when Descent is more than a decade older? It would have
had to have been
more simple, considering it's age, or at least L4D could have been more advanced.
Also Hunter, in my experience it really isn't too hard at all. I used to play it with my group, and we had one particular guy who, on the first level on expert, would kill all the other survivors, then complete the entire level on his own, setting off every car alarm, attracting as many zombies as possible, and then still getting to the safe room at the end alive.