
20
I won't say I don't like any... but I haven't played any I like. You just don't have the feeling of being in a Pyro.
22
Ok, maybe I will go look for a demo, likely my kids would play it. They play Crysis and UT3 demos. They also like Lore and Battle Zone.
23
Sins is bascially trying desperately to hide a lot about itself.
For starters, it pretends to have a story. Really, it desperately pretends to have a story. But there's no story, it doesn't have a campaign. It's actually quite blatant about the fact your only singleplayer option is deathmatching against bots. The singleplayer mode's existence is a sh###y last-minute addon in the worst tradition of things like the Battlefield series, and it shows.
Gameplay is deceptive: it looks deep, but it's really quite shallow. One almost feels this was designed for a console (the list of "achievements" doesn't help dispell that notion). Combat is fairly slow, and very visually unimpressive. Ships don't manuver in a fight, they just close to range, orient, and trade shots. Fighters and bombers overrun their targets and turn for another pass, occupying straight lines back and forth. At least in Homeworld strikecraft were more random about that. Unit variety is extremely lacking, unit customizeablity is almost nonexistant (come on now, even MoO had that), and "special abilities" are unimpressive in effect. Research trees are small and short. The "epic scale" you were promised exists, sort of (it's whole solar systems, sure), but the epic feel is totally absent.
Graphics are very much subpar. Even when the models have visible weapons for all their guns, that doesn't mean they'll fire those weapons from them. The models aren't all that impressive. Neither is the texturing. The game's idea of "cinematic mode" for the interface is, well, laughable.
In essence, Sins is a crappy SupCom clone with a tiny bit of O.R.B. tacked on and an even tinier bit of not-really-original ideas added.
For starters, it pretends to have a story. Really, it desperately pretends to have a story. But there's no story, it doesn't have a campaign. It's actually quite blatant about the fact your only singleplayer option is deathmatching against bots. The singleplayer mode's existence is a sh###y last-minute addon in the worst tradition of things like the Battlefield series, and it shows.
Gameplay is deceptive: it looks deep, but it's really quite shallow. One almost feels this was designed for a console (the list of "achievements" doesn't help dispell that notion). Combat is fairly slow, and very visually unimpressive. Ships don't manuver in a fight, they just close to range, orient, and trade shots. Fighters and bombers overrun their targets and turn for another pass, occupying straight lines back and forth. At least in Homeworld strikecraft were more random about that. Unit variety is extremely lacking, unit customizeablity is almost nonexistant (come on now, even MoO had that), and "special abilities" are unimpressive in effect. Research trees are small and short. The "epic scale" you were promised exists, sort of (it's whole solar systems, sure), but the epic feel is totally absent.
Graphics are very much subpar. Even when the models have visible weapons for all their guns, that doesn't mean they'll fire those weapons from them. The models aren't all that impressive. Neither is the texturing. The game's idea of "cinematic mode" for the interface is, well, laughable.
In essence, Sins is a crappy SupCom clone with a tiny bit of O.R.B. tacked on and an even tinier bit of not-really-original ideas added.
25
I have. I'm still not impressed. I have better four-hour projects of my own sitting on my hard drive.
26
No, i mean you've not actually seen them. As in, the actual model. As in, imported into max.ngtm1r wrote:I have. I'm still not impressed. I have better four-hour projects of my own sitting on my hard drive.
EDIT; I should point out that the engine is stress tested to support a maximum of around 20 thousand capital ship models, or around 80,000,000 triangles. So if you're complaining about general detail levels, I think you're losing sight of the scale intended.
27
If I have to look at it in max to see it's any good, then it's still a failure.
And that of course misses the point that if you're fighting that many ships (and when the hell would you be, since you can't support anywhere near that many even with 8 players in the game) you're going to be doing it zoomed-out enough that you'll be using lower LODs, or no LODs at all...
And that of course misses the point that if you're fighting that many ships (and when the hell would you be, since you can't support anywhere near that many even with 8 players in the game) you're going to be doing it zoomed-out enough that you'll be using lower LODs, or no LODs at all...