Page 2 of 2

Posted: Tue Jan 01, 2008 10:13 pm
by ghhyrd
Hippo wrote:what a waste
Absolutely.

Anyway, to re-rail this thread, DOES anyone (including kosh who apparently may) know the remedy to my Freelancer error?

Posted: Wed Jan 02, 2008 12:09 am
by CIH
I've told you don't bother. You can't get to the really cool ships untill you finish the story and the single missions aren't good enough to be worth the effort.

Posted: Wed Jan 02, 2008 9:11 am
by ghhyrd
Roanoke wrote:I've told you don't bother. You can't get to the really cool ships untill you finish the story and the single missions aren't good enough to be worth the effort.
Yes, but I want to get to the cool ships more than I dislike the storyline missions, so I have to bother. And I want to get my f#####g money out of this game, and I can't do that if I havent completed, played on, and then got bored with it.

Posted: Thu Jan 03, 2008 6:50 am
by kosh
I haven't played freelancer for several years, so I don't totally remember.

You don't need to do storyline missions to advance farther, the game was designed specifically so you didn't have to.

I'm pretty sure something like this has been mentioned somewhere on lancers reactor or other major freelancer websites/forums.


I do know for sure that it is a bug.

Posted: Thu Jan 03, 2008 7:13 am
by Flipside
I kept getting this weird bug when you first start meeting the 'German' ships, they would just sit there, and never ever actually react, or talk, and because they never gave their little speech, they never turned hostile, which meant I could never complete the campaign :(

Posted: Thu Jan 03, 2008 10:22 am
by aldo
Flipside wrote:I kept getting this weird bug when you first start meeting the 'German' ships, they would just sit there, and never ever actually react, or talk, and because they never gave their little speech, they never turned hostile, which meant I could never complete the campaign :(
Had they forgotten their towels?

Posted: Thu Jan 03, 2008 12:22 pm
by CIH
kosh wrote:I haven't played freelancer for several years, so I don't totally remember.

You don't need to do storyline missions to advance farther, the game was designed specifically so you didn't have to.

I'm pretty sure something like this has been mentioned somewhere on lancers reactor or other major freelancer websites/forums.


I do know for sure that it is a bug.
Yes you do, which is why I didn't like it.

Posted: Thu Jan 03, 2008 2:02 pm
by kosh
Did some hunting on M$'s support site:

flipside's problem:
http://support.microsoft.com/kb/832802/en-us


Ghhyrd's problem
http://support.microsoft.com/kb/832781/en-us

Posted: Thu Jan 03, 2008 3:41 pm
by Flipside
Aha! Thanks!

I'm going to have to reinstall Freelancer now....

Must finish college project first....

Posted: Thu Jan 03, 2008 5:53 pm
by ghhyrd
kosh wrote:Did some hunting on M$'s support site:

flipside's problem:
http://support.microsoft.com/kb/832802/en-us


Ghhyrd's problem
http://support.microsoft.com/kb/832781/en-us
Ah! Wonderful! Thanks!

I wonder why I didn't look here...
Flipside wrote:I kept getting this weird bug when you first start meeting the 'German' ships, they would just sit there, and never ever actually react, or talk, and because they never gave their little speech, they never turned hostile, which meant I could never complete the campaign :(
You could have always just started shooting them anyway, I'm sure that would have made them hostile enough :razz:
Flipside wrote:Aha! Thanks!

I'm going to have to reinstall Freelancer now....

Must finish college project first....
Excellent! Hurry up with that project, I'm dying to test out the multiplayer :razz:

Posted: Thu Jan 03, 2008 6:01 pm
by Hippo
its like singleplayer with more people

Posted: Fri Jan 04, 2008 8:11 pm
by ghhyrd
Hippo wrote:its like singleplayer with more people
Sounds good then.