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Posted: Sat Aug 26, 2006 1:39 pm
by ngtm1r
It's not FRED that causes the trouble. Or it is, but only indirectly, because FRED insists on screwing up Alpha's arrival cue.
Try running that mission in FSO. You'll see what I mean.
Posted: Sat Aug 26, 2006 5:05 pm
by karajorma
The Delay for Alpha wing was set to 15 again. As a result the game wasn't able to identify Alpha 1 from the liist of ships hense the Player_start_shipnum != -1 Assertion because Alpha 1 only gains a shipnumber 15 seconds after the game starts.
I've got no idea why you're getting the delay added though. When I save the mission in FRED I don't get that field added.
So we're left with a problem. Namely that I can't reproduce the bug but that this may be due to the fact that I'm using a version of FRED that has nearly a month's worth of bug fixes over yours.
So let's try this with
my version of FRED and FS2_Open 
Posted: Sat Aug 26, 2006 11:57 pm
by ngtm1r
What the hell...that too? Christ, it really is out to get me.
I did actually manage to fix it by going in and changing each individual member of Alpha wing's arrival cue to "true".
Shall report on circumstances again.
Posted: Mon Aug 28, 2006 12:30 pm
by ngtm1r
Okay, I don't know what the hell FRED's doing, but it works now.
I'd really like to know how Alpha kept getting that 15 second delay, though; it's not possible to alter delay on a wing with a player in it...so I had to move the player to Beta, alter the delay, move player back.
Posted: Mon Aug 28, 2006 4:47 pm
by karajorma
I have no idea how it could happen once let alone continue to come back after you've edited the mission in notepad to remove it.
Posted: Mon Aug 28, 2006 7:11 pm
by BlackHole
Murphy's law in full effect

Posted: Tue Aug 29, 2006 4:21 am
by ngtm1r
Kara, I'm afraid I still have bad news for you; FRED tends to crash to desktop either immediately or shortly after you exit the campaign editor.
That aside the new one seems to work perfectly.
EDIT: I take it back. The background import feature doesn't seem to be working properly either. It just...doesn't do anything. There's no sign it even acknowledged the command; the debug spew only shows it loading the models for the mission I was trying to import to.
EDIT THE SECOND: Christ, now it's FSO itself that's out to get me. Whenever I try to go to the loadout screen in the first mission it gives me:
Assert: Polygon_models[num]->id == model_num
File: C:\Languages\Visual Studio Projects\Visual C++\fs2_open_3_6_9\code\Model\ModelRead.cpp
Line: 3578
[This filename points to the location of a file on the computer that built this executable]
Call stack:
------------------------------------------------------------------
draw_model_rotating() weapon_select_do() game_do_state() gameseq_process_events() game_main() WinMain() WinMainCRTStartup() kernel32.dll 7c816d4f()
------------------------------------------------------------------
Posted: Tue Aug 29, 2006 9:12 am
by karajorma
I've really got to wonder what the hell you're doing. What mods do you have installed?
Posted: Tue Aug 29, 2006 9:37 am
by BlackHole
I hereby award ngtm1r with the "I F***ed Up FSO The Most" award.
Posted: Tue Aug 29, 2006 11:05 pm
by ngtm1r
karajorma wrote:I've really got to wonder what the hell you're doing. What mods do you have installed?
Zero, at the moment. My tables folder is renamed, so it's using whatever tables are in the MediaVPs or original FS2 VPs.
EDIT: Ahhh, wtf. It seems the need for a new pilot has finally caught up to me. Switching profiles fixed it; never needed to before...
Posted: Wed Aug 30, 2006 7:58 am
by karajorma
FRED shouldn't give a damn about what pilot file you used last though and I could replicate many of those errors on my PC since they were being written into the mission file.
Odd.
Posted: Fri Sep 01, 2006 9:54 am
by ngtm1r
FRED didn't. My problems converted to the actual game.
1 mission to go, and then you all can play with HL-7s, Hornets, and Herc 1s against an Aeolus.
I'm not really cruel. It's just I can't give you that many cool toys 18 months prior to FS2. It is doable. It's just not fun.