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Posted: Sat Jun 03, 2006 3:06 am
by d3jake
I"m sure those on PD will be wanting to hear such an announcement.
3D sounds? WTF? Like surround sounds or..?

Posted: Sat Jun 03, 2006 4:22 am
by BlackHole
3D sounds means that the game (or rather, directX) adds dopplar effects and yes, surround sound (with the home speakers, its simply a matter of manipulating the volumns between the 2 speakers and some fancy stereo work).

D3 sounds horrible with it on.

Posted: Sat Jun 03, 2006 9:51 am
by Hunter
My D3 hates my soundcard - If I switch to low quality sounds, every single .WAV file has a pop at the tail end. Meaning, considering the amount of sounds playing at any one time in combat - Then imagine hundreds of "pops" playing on your speaker. Luckily, switching to high quality gets rid of 90% of them...

Posted: Sat Jun 03, 2006 4:56 pm
by Stryker
I run OGL, using an external Creative Audigy 2 USB 24-bit sound card.

Posted: Mon Jun 05, 2006 10:07 am
by Hunter
I'll open up the "Basewars" section when ready. It'll be just for coordinating the testing , times to play, bug reports, general feedback and some bonus information for testers only.

Posted: Sun Jun 18, 2006 1:17 pm
by Hunter
Alright. It's now open for reading. BETA testing doesn't begin for a while yet, and I'll probably post some more content in the forum over the coming few weeks. So stay tuned!

Posted: Sun Jun 18, 2006 7:49 pm
by d3jake
Heh, I'd better post my system for record...
500 MHz AMD-K6-2/523 (that's what it tells me...)
512 MB DDR
Voodoo3 2000 16 MB mem, I think...
Hmm... my main HDD is = 1 GB... don't worry, there's a second drive and that has plenty of free space.
FOr sound I have a Sound Blaster 16. I don't know anything particular but I can run TS and D3 at the same time and have it work fine. 8)

Posted: Thu Jun 22, 2006 4:32 pm
by Stryker
Still can't seem to access the Basewars area, despite the fact that I got an e-mail saying I'd been added to the group. Are the forum permissions messed up, Hunter?

Posted: Thu Jun 22, 2006 5:55 pm
by Hunter
Should work now. :)

Posted: Thu Jun 22, 2006 6:52 pm
by Stryker
Can see it now. Thanks muchly!

Posted: Fri Jul 07, 2006 11:37 pm
by Old MDCougar
Looks real good Hunter, how goes the progess at this time? :)

Posted: Sat Jul 08, 2006 5:09 am
by d3jake
Shhhh... you might disturb the Hunter.... He's sleeping...

Posted: Sat Jul 08, 2006 10:32 am
by Hunter
It's coming along. Just battling the hard crashing bugs right now. Will have an alpha version for my own enjoyment soon. I'm also waiting on a guy who is doing a spot of programming, then I guess the BETA will be ready in a week or two... with luck, but don't hold me to that. If he doesn't manage it in time though, I might have to branch out to someone else...

Posted: Sat Jul 08, 2006 9:28 pm
by d3jake
For scripting? I'd be willing to take a shot at it. If the other guy fails that is...

Posted: Sat Jul 08, 2006 10:31 pm
by Hunter
No, at D3M programming using C++