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Posted: Sun Sep 25, 2005 8:32 pm
by Taristin
mm. I surf the forums, and lend a hand when asked, but I'm not going to be doing much on my own anymore... it's not really worth it... :S

Posted: Sun Sep 25, 2005 8:52 pm
by karajorma
That sort of attitude comes and goes. I was the same about FREDding much of last year but I've gotten back into the mood recently :)

Posted: Mon Sep 26, 2005 12:08 am
by WeatherOp
Top Gun wrote:
WeatherOp wrote:Hopefully I'll be done with the Moloch sometime soon. :thumbleft:
I think Nico was pretty far along with a really nice Moloch some time ago, although I don't know if he ever plans to finish it.
Yeah, I know, that one just didn't apeal to me.

Posted: Mon Sep 26, 2005 5:58 pm
by CIH
karajorma wrote:That sort of attitude comes and goes. I was the same about FREDding much of last year but I've gotten back into the mood recently :)
I've been bored of mdeling for a while now. Even the college course I did a few months back was just a pain in the ass.
I may start FREDing again. Care to recommend any decent (recent) builds ? :)

Posted: Mon Sep 26, 2005 9:47 pm
by karajorma
Latest version of FRED seems to be working pretty well. It's about a month or two old and in the recent builds forum on a topic started by phreak.

Posted: Tue Sep 27, 2005 10:03 am
by Black Wolf
Top Gun wrote:How about a hi-poly Hermes? :P
Axem has one modelled on a topic over at Gamewarden, though AFAIK it's untextured as yet.

Assuming that I'm not allowed to choose TI ships (If that were the case, then I'd prolly say the R******h needs it the most).

Hmm... working off memory here (My net at home is buggered, so in order to check forums and the like I have to come into the uni labs, i.e no modelview to check ships in. On the bright siode I've nearly finished 2 TI missions already :)) but IIRC of the so far un-HTLed ships, the worst modelled are the

SFr Dis
GVFr Bes
SJ Sathannas (Not so much badly modelled, just could be so much better if techniques like those used in the S***a were applied)
SD Ravanna (It's a cool looking ship, but, having FREDded a misison with one recently (and thus gotten a pretty good chance to have a look around it) it's a bit of a mess. A mess with insane amounts of potential, granted, but still a mess).

And the ones that'd probably be the most satisfying to HTL (Based on the nice texs providing detail to model in)

GTFr Poseidon
GTT Elysium
PVFr Ma'at (though really, based on how rarely it shows up in game, prolly not worth it at this stage)
SC Rakshasa (Though personally, I think the Rakshasa is actually one of V's best realized FS2 designs. It looks neither low poly nor tile textured, even though it's both)

Tharr. I think that covers it (though I suspect I've prolly discussed most of this over MSN with you at one point or another).

Posted: Tue Sep 27, 2005 7:17 pm
by WeatherOp
Black Wolf wrote: SD Ravanna (It's a cool looking ship, but, having FREDded a misison with one recently (and thus gotten a pretty good chance to have a look around it) it's a bit of a mess. A mess with insane amounts of potential, granted, but still a mess).
r.
Ohhh, yes. :wink:

Posted: Wed Sep 28, 2005 5:58 am
by Vasudan Admiral
Raven's working on the Ravana over at HLP, though I don't have a link handy. If he keeps going in the direction he appears to have started in, it'll end up looking awesome. :D

SFr Dis: Owmyeyes. Never realised how poor that one is. :\
However, unless we need it for TI, I'll give it a fairly low priority due to the rareity of its appearance. (From memory, it appears just once in the main campaign right?)

GVFr Bes: It could look pretty cool HTLed actually. :) Are we using it in TI? If so I might add it to the to-do list.

SJ Sathanas: Been thinking about this one since we talked about it on MSN, and I think I will give it a go, but there's no question it'd be one of the single most difficult HTL jobs of all FS2 ships......
I mean, even the colossus would be easy to add generic greeble detail to, but what sort of things does one do with a Sath? :\
It's weird shape sorta negates most of the usual techniques, so I guess a sort of crab-plate armour look would be the way to go.

Texturing is another problem - it needs to look at least decently detailed close up for when the player pulls it's teeth out, but that sorta detail would require UV mapping and texture drawing onto a large map - but how am I going to achieve that sorta detail on a single map covering the entire hull? It'd have to use multiple large maps.
It's a question of whether the better looks that a single map will achieve will be worth the performance hit they'll cause in having to use more than one.

....I hate juggernoughts. :(


Other than that, the poseidon and elysium are already on the to-do list

PVFr Ma'at: Agreed, bit too rare to warrent a HTLing just yet, but again, I'll add it if TI is using it. :)

SC Rakshasa: Now that is a really interesting one. I can see a lot of things that could be done to it, and the result should be pretty cool. Onto the HTL list it goes!

Oh, and BW: don't worry - TI ships are still top priority after exams and finishing the Lucy. This is just to get a general idea of what people want HTLed the most - I'll be working on them in between HTLing TI ones. :)

Anywayz, the HTL list currently stands like this in order of priority:
• BW's TC-Tri
• Arcadia
• Grim's Hecate
• Poesidon
• Hippocrates
• Rakshasa
• Sathanas
• Chronos
• Elysium
• Argo
• Zephyrus
• Ganymede

Posted: Wed Sep 28, 2005 11:55 pm
by Taristin
Does anyone want to stresstest, playtest, and possibly fix any errors they find on the Satis?
I'm in no position to do that here... And I don't really have the drive to anymore.

*looks in his folder* *sighs* soo many models that are either almost done, or in the process of being done.....

Posted: Thu Sep 29, 2005 3:39 am
by StratComm
I'm strongly considering working on the Hippocrates. Of course given the way the Aeolus turned out you'd surely do better than I could with it anyway.

Posted: Thu Sep 29, 2005 5:08 am
by Black Wolf
Taristin wrote:Does anyone want to stresstest, playtest, and possibly fix any errors they find on the Satis?
I'm in no position to do that here... And I don't really have the drive to anymore.

*looks in his folder* *sighs* soo many models that are either almost done, or in the process of being done.....
I thought the Satis was done and dusted?

Anyway, if you've got a lot of models, why not consider doing a model dump and letting someone else try to finish what you started?

Posted: Thu Sep 29, 2005 5:12 am
by StratComm
As usual, I can check the odd errors and tweaks if you need me to. I won't make any promises on time to completion, but at least I'd like to get the model on more than one person's hard drive if it's as close to done as it seems.

Posted: Thu Sep 29, 2005 5:13 am
by Taristin
AFAIK the satis is done... but no one seems to know it's out there. So if there was any problems with it, of which I am aware of none, they'd be left undone.


As for a model dump... maybe. We'll see.


File's been online for months; http://mekhu.woodentoyandgift.com/files/satis.rar

Posted: Thu Sep 29, 2005 7:46 am
by Vasudan Admiral
Oh blah, Strat's nicked off with the hippocrates. :p
Ah well, just try and follow the concept drawings and it will end up awesome - the concept for it is among my favourite FS2 ship designs. :D

(I'd be quite happy to help with it when I'm free again after my exams if you ever need/want it - like with UVing and/or texture building. :) )