Here be a list of every structure/ship planned to be included. Not everything may be included with the release, as it may come in stage patches.
* Command Outpost
* Shield Generator
* Maitenance Hanger
* Storage Facility
* Beacon
* Stargate
* Tracking Platform
* Small Blaster Sentry
* Large Blaster Sentry
* Beam Platform
* Missile Battery
* Maltu Orion Legion Hawk Interceptor
* Maltu Orion Legion Merlin Interceptor
* Maltu Orion Legion Stork Bomber
* Maltu Orion Legion Hunter Cruiser
* Maltu Orion Legion Inferno Cruiser
* Maltu Orion Legion Munin Battleship
* Maltu Orion Legion Destroyer
* Maltu Orion Legion Outpost
* Maltu Orion Legion Sentry
* Maltu Orion Legion Silo
* Earth Alliance Pegasus Fighter MK2
* Earth Alliance Deimos
* Earth Alliance Deep Space Outpost
* Earth Alliance Sentry Platform
* Gemini Syndicate Escort
* Gemini Syndicate Barrager
* Abandoned Mining Outpost
* Omega Carrier Debris Field
* Inactive Ancient Stargate
* Ancient Temple Ruins
* Mercenary Federation Zealot
* Mercenary Federation Wasp
* Mercenary Federation Blackbird
The last three are also player ships, but the robots will have their own reskinned versions. I've given them different names because thats how they will be grouped, different types of weapons and colours for each "faction".
The general idea is you won't see all this at once anyway. The big bad guys will only appear every so often at certain locations. There will be (hopefully) preset respawn timers for each robot ship. The game is mainly about Red Base vs Blue Base, but inbetween the route to each base are pirates (as seen in Apotheosis), and sometimes you just have to explore yourself to find them.
As for weapons, well it'll be a bit different this time. There won't be that many weapons, but there will be lots of variations - Mainly about ten weapons in total, but there will about ten variation weapons that you only pickup from dead pirate ships. This is to make things more interesting.
"Basewars" - The project name, is a level about strategy more than outright combat. As told in the initial post, you'll have to keep your base alive and handle certain logistical tasks to avoid losing it such as deploying platforms. The base will have no defenses of its own! It'll be entirely up to the players to deploy them.
As for how much is done - Well about 50% of the models (untextured) and 100% of the sounds. The environment, interiors, scripting and pretty much everything in the tables hasn't been done yet.
Here are some untextured models, they are NOT to scale in this image. From left to right: Player Outpost, Pirate Carrier, Pirate Fighter, Pirate Cruiser, Pirate Interceptor and Pirate Destroyer.
Oh, and this is the kind of music I was thinking of using. Since theres the option of exploring and generally going about the level solo without bothering with objectives, the overall feel is geared toward atmosphere as opposed to combat.
Music Clip #1